My app is failing to render under Mojave 10.14.3 when built with Xcode 10.1. It's fine under High Sierra, and it's fine if I build using Xcode 9.4.1. I THINK it was working under Mojave 10.14.2. If I transplant the 10.13 SDK from Xcode 9 to Xcode 10 and build with that, it works.
I wanted to run under OpenGL Profiler to look for OpenGL errors, but then it hangs on -[NSOpenGLContext flushBuffer].