iOS 12 SceneKit 3d model texture problem

Hi,

We are developing an arkit project for a furniture company and we faced a problem that we dont understand while updating our iphones to ios12. While Our 3d models with multiple materials are looking very nice in ios 11, we see their materials are broken in ios 12.

I am sharing view of a model in both ios 11 and ios12 below.

We appreciate for any help.


ios 11

https://ibb.co/dmT12q

ios 12

https://ibb.co/ff9uoV

Replies

Hello,


Looking at your image, it looks like a clamp is being applied to your textures.

Take a look at the SCNWrapMode, it may be useful for you here.


What does your model look like in the Xcode editor?

Hi,


we dont use any clamping method in our models.

They are broken in updated Xcode editor. It is same as in ios.


Thank you for reply.