Scale and AR Image Anchors

Hey, I am working on an app where I need to occasionally rely on image anchors, I am using Unity3D for this. Whenever I play around with the example, what ends up happening is the object I spawn is scaled in accordance to the size of the image anchor. I do not want this, I want the image anchors to act purely as a reference for position and rotatio. I want the object to always spawn with its native scale.

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Did you solve this issue?.

I am also struggling with this problem. Did you ever find a solution?

  • Same situation here. This may be an AR Foundation issue

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