Hi,
So after some code wrestling, I have an AR Spritekit Scene to add as a Mini-Game to a current game.
After finally getting the AR Scene to load in the original game, the main scenes stopped working when using this line as usual:
// Load Scene
[self.scene.view presentScene:OptionsScene transition:fade];
This occurs right after adding an ARSKView to the GameController in the Storyboard and linking it up.
I've also tried to explicitly establish a link to the original SKView and sending it a signal to show the original scenes but to no avail.
NSLog Outputfor ARSKView and SKView Pointers:
2018-06-29 01:57:11.252018-0600 ∞Rocket[5309:1743044] Norm Scene:<SKView: 0x105859600; frame = (0 0; 320 568); autoresize = W+H; layer = <SKMetalLayer: 0x1c023a8c0>>
2018-06-29 01:57:11.252293-0600 ∞Rocket[5309:1743044] AR Scene:<ARSKView: 0x105816800; frame = (0 0; 375 667); opaque = NO; layer = <SKMetalLayer: 0x1c0228cc0>>
2018-06-29 01:57:11.252370-0600 ∞Rocket[5309:1743044] Plain Pointer:<SKView: 0x105859600; frame = (0 0; 320 568); autoresize = W+H; layer = <SKMetalLayer: 0x1c023a8c0>> (self.view)
Thanks!