Can not reproduce their own, online users can always appear,
No start to check this problem, please help, thank you
Various parameters of this method have been tested, can not reproduce the same problem. Our APP also has a gift module, also used openGL es, the feeling is too much GPU will be out of this problem, I wrote a special test program using a little GPU did not report the same error, this problem has troubled me more Month, do not know where to start to solve this problem.
libsystem_platform.dylib 0x0000000183223b40 _sigtramp + 36 (sigtramp.c:109)
AGXMetalA10 0x00000001a2ce15d8 AGX::Texture<(AGXTextureMemoryLayout)1, AGX::G9::Encoders, AGX::G9::Classes>::readRegion(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, void*, unsigned long, unsigned long) + 904 (agxa_texture_template.hpp:1038)
AGXMetalA10 0x00000001a2ce15d8 AGX::Texture<(AGXTextureMemoryLayout)1, AGX::G9::Encoders, AGX::G9::Classes>::readRegion(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, void*, unsigned long, unsigned long) + 904 (agxa_texture_template.hpp:1038)
AGXMetalA10 0x00000001a2ccaa7c -[AGXA10FamilyTexture getBytes:bytesPerRow:bytesPerImage:fromRegion:mipmapLevel:slice:] + 84 (agxa_texture_objc.mm:355)
AppleMetalGLRenderer 0x00000001a2d3e8a0 gldReadFramebufferData + 1260 (glr_framebuffer.mm:549)
GLEngine 0x00000001a3a98074 glReadPixels_Exec + 1124 (gl_read_pixels.c:329)
YXLiveMediaClientFW 0x0000000107aea874 -[YXPixelFormatGLConverter Render:outputBuffer:] + 344
YXLiveMediaClientFW 0x0000000107b23a64 -[YXGLView onRenderView:] + 1116
YXLiveMediaClientFW 0x0000000107b23ea0 -[YXGLView renderThread] + 352
Foundation 0x0000000183fff0f4 __NSThread__start__ + 996 (NSThread.m:1181)
libsystem_pthread.dylib 0x00000001832282b4 _pthread_body + 308 (pthread.c:740)
libsystem_pthread.dylib 0x0000000183228180 _pthread_start + 312 (pthread.c:799)
libsystem_pthread.dylib 0x0000000183226b74 thread_start + 4
glReadPixels(0, 0, _mFBOSizeWidth, _mFBOSizeHeight, GL_RGBA, GL_UNSIGNED_BYTE, outputBuffer);