How well does ARKit work when running or jogging or moving quickly?

I am building something with ARKit that I would like to work when running. I have heard some people say it only processes fast enough when standing still or moving slowly. In fact it might come up with a notification saying 'move slower'. Has anyone experienced this? Do you know how I can make it work?

Replies

My expectation as you run your motion would cause the camera image to blur, and ARKit won't be able to maintain tracking.

derive motion vectors, when motion is too great, switch to key framing. use poor man's integration.