import Cocoa
import SpriteKit
import PlaygroundSupport
let view:SKView = SKView(frame: CGRect(x: 0, y: 0, width: 1024, height: 768))
let scene:SKScene = SKScene(size: CGSize(width: 1024, height: 768))
scene.scaleMode = SKSceneScaleMode.aspectFit
view.presentScene(scene)
view.showsFPS = true
let redBox:SKSpriteNode = SKSpriteNode(color: SKColor.red, size: CGSize.init(width: 300, height: 300))
redBox.position = CGPoint(x: 512, y: 384)
redBox.run(SKAction.repeatForever(SKAction.rotate(byAngle: 6, duration: 2)))
scene.addChild(redBox)
PlaygroundPage.current.liveView = view
PlaygroundPage.current.needsIndefiniteExecution = true
I have the following code but it doesn't display the spinning red square as expected. What do I do?