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Entering debugger: Cannot create Swift scratch context (couldn't create a ClangImporter)
similiar to Error when debugging: Cannot creat… | Apple Developer Forums - https://developer.apple.com/forums/thread/651375 Xcode 12 beta 1 po command in de… | Apple Developer Forums - https://developer.apple.com/forums/thread/651157 which do not resolve this issue that I am encountering Description of problem I am seeing an error which prevents using lldb debugger on Swift code/projects. It is seen on any Swift or SwiftUI project that I've tried. This is the error displayed in lldb console when first breakpoint is encountered: Cannot create Swift scratch context (couldn't create a ClangImporter)(lldb)  Xcode Version 12.3 (12C33) macOS Big Sur Intel M1 Troubleshooting I originally thought this was also working on an Intel Mac running Big Sur/Xcode 12.3, but was mistaken. Using my customized shell environment on the following setups, I encounter the same couldn't create a ClangImporter. M1 Mac mini, main account (an "Admin" account) same M1 Mac mini, new "dev" account (an "Admin" account) Intel MBP, main account They are all using an Intel Homebrew install, and my customized shell environment if that provides a clue? I captured some lldb debugging info by putting expr types in ~/.lldbinit but the outputs were basically identical (when discounting scratch file paaths and memory addresses) compared to the "working clean" account log (described below) log enable -f /tmp/lldb-log.txt lldb expr types works in a "clean" user account I created a new, uncustomized "Standard" testuser account on the M1 Mac mini, and launched the same system Xcode.app. There was no longer this error message, and was able to inspect variables at a swift program breakpoint in Swift context, including po symbol. Impact Effectively this makes the debugger in Swift on Xcode projects on my systems essentially unable to inspect Swift contexts' state.
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4.8k
Jan ’21
using Swift Library from c++ code - calllbacks ?
Hello, Im developing an app entirely with C++, and I need to call various swift functions because it requires the Swift library. Ive seen several posts on forums about C++ callbacks and honestly I dont understand how its done exactly. I get the general idea but I am not able to understand it and make it work. I feel like people throw vague ideas and weird function names and everything gets confusing. Could anyone give me the smallest example that works please ? Just to make sure you know what I mean, here is an example of what I want to do, but you dont have to generate the code exactly for this, I want an example that I can understand please, but the swift code has to depend on a swift library. I dont want to simply call a swift function that returns x*2 ... {1} notif.swift file : coded in swift language include <UserNotifications/UserNotifications.h> function A that show notification in swift code. {2} mainwindow.cpp file : coded in C++ language import notif.swift ?? button connected to slot/function mybuttonclicked. MainWindow::mybuttonclicked(){ std::string my_result = call function A_from_swift_file(argument_1); } --The end --- I wrote the notif.swift with '?' because I dont know how you include the swift file from your cpp code and I could not find that anywhere. Maybe it is obvious, but I would really appreciate getting some help on this, Thank you everyone
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4d
LockedCameraCaptureManager sessionContentUpdates sometimes is not called
Within my app, I have: for try await update in LockedCameraCaptureManager.shared.sessionContentUpdates { It seems that the first time my app opens from LockedCameraCapture (after enabling camera permissions etc...) this update is never called and the user will not see their capture (.added or .initial) If I then try to take another picture/video through my LockedCameraCapture control, it takes the video, opens the app as before, but this time sessionContentUpdates is called twice, once for the first video and once for the second video! After that it doesn't seem to occur again and all works perfectly! My device is: iPhone 16 Pro Max, iOS 18.2 developer beta Has anyone experienced this?
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50
17h
Most idiotic problem with assign value to value?
Why assigning function.formula = formula does not change function.formula to formula in one go? It's always late one change behind. struct CustomFunction has defined .formula as @MainActor. I feel stupid. There is a part of code: struct CustomFormulaView: View { @Binding var function: CustomFunction @State var testFormula: String = "" @EnvironmentObject var manager: Manager .... .onChange(of: testFormula) { debugPrint("change of test formula: \(testFormula)") switch function.checkFormula(testFormula, on: manager.finalSize) { case .success(let formula): debugPrint("before Change: \(function.formula)") function.formula = formula // Nothing happens debugPrint("Test formula changed: \(testFormula)") debugPrint("set to success: \(formula)") debugPrint("what inside function? \(function.formula)") Task { //Generate Image testImage = await function.image( size: testImageSize), simulate: manager.finalSize) debugPrint("test image updated for: \(function.formula)") } .... and it produces this output when changed from 0.5 to 1.0 Debug: change of test formula: 1.0 Debug: before Change: 0.5 Debug: Test formula changed: 1.0 Debug: set to success: 1.0 Debug: what inside function? 0.5 Debug: test image updated for: 0.5 0.5 is an old value, function.formula should be 1.0 WT??
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93
20h
MultiThreaded rendering with actor
Hi, I'm trying to modify the ScreenCaptureKit Sample code by implementing an actor for Metal rendering, but I'm experiencing issues with frame rendering sequence. My app workflow is: ScreenCapture -&gt; createFrame -&gt; setRenderData Metal draw callback -&gt; renderAsync (getData from renderData) I've added timestamps to verify frame ordering, I also using binarySearch to insert the frame with timestamp, and while the timestamps appear to be in sequence, the actual rendering output seems out of order. // ScreenCaptureKit sample func createFrame(for sampleBuffer: CMSampleBuffer) async { if let surface: IOSurface = getIOSurface(for: sampleBuffer) { await renderer.setRenderData(surface, timeStamp: sampleBuffer.presentationTimeStamp.seconds) } } class Renderer { ... func setRenderData(surface: IOSurface, timeStamp: Double) async { _ = await renderSemaphore.getSetBuffers( isGet: false, surface: surface, timeStamp: timeStamp ) } func draw(in view: MTKView) { Task { await renderAsync(view) } } func renderAsync(_ view: MTKView) async { guard await renderSemaphore.beginRender() else { return } guard let frame = await renderSemaphore.getSetBuffers( isGet: true, surface: nil, timeStamp: nil ) else { await renderSemaphore.endRender() return } guard let texture = await renderSemaphore.getRenderData( device: self.device, surface: frame.surface) else { await renderSemaphore.endRender() return } guard let commandBuffer = _commandQueue.makeCommandBuffer(), let renderPassDescriptor = await view.currentRenderPassDescriptor, let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else { await renderSemaphore.endRender() return } // Shaders .. renderEncoder.endEncoding() commandBuffer.addCompletedHandler() { @Sendable (_ commandBuffer)-&gt; Swift.Void in updateFPS() } // commit frame in actor let success = await renderSemaphore.commitFrame( timeStamp: frame.timeStamp, commandBuffer: commandBuffer, drawable: view.currentDrawable! ) if !success { print("Frame dropped due to out-of-order timestamp") } await renderSemaphore.endRender() } } actor RenderSemaphore { private var frameBuffers: [FrameData] = [] private var lastReadTimeStamp: Double = 0.0 private var lastCommittedTimeStamp: Double = 0 private var activeTaskCount = 0 private var activeRenderCount = 0 private let maxTasks = 3 private var textureCache: CVMetalTextureCache? init() { } func initTextureCache(device: MTLDevice) { CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, device, nil, &amp;self.textureCache) } func beginRender() -&gt; Bool { guard activeRenderCount &lt; maxTasks else { return false } activeRenderCount += 1 return true } func endRender() { if activeRenderCount &gt; 0 { activeRenderCount -= 1 } } func setTextureLoaded(_ loaded: Bool) { isTextureLoaded = loaded } func getSetBuffers(isGet: Bool, surface: IOSurface?, timeStamp: Double?) -&gt; FrameData? { if isGet { if !frameBuffers.isEmpty { let frame = frameBuffers.removeFirst() if frame.timeStamp &gt; lastReadTimeStamp { lastReadTimeStamp = frame.timeStamp print(frame.timeStamp) return frame } } return nil } else { // Set let frameData = FrameData( surface: surface!, timeStamp: timeStamp! ) // insert to the right position let insertIndex = binarySearch(for: timeStamp!) frameBuffers.insert(frameData, at: insertIndex) return frameData } } private func binarySearch(for timeStamp: Double) -&gt; Int { var left = 0 var right = frameBuffers.count while left &lt; right { let mid = (left + right) / 2 if frameBuffers[mid].timeStamp &gt; timeStamp { right = mid } else { left = mid + 1 } } return left } // for setRenderDataNormalized func tryEnterTask() -&gt; Bool { guard activeTaskCount &lt; maxTasks else { return false } activeTaskCount += 1 return true } func exitTask() { activeTaskCount -= 1 } func commitFrame(timeStamp: Double, commandBuffer: MTLCommandBuffer, drawable: MTLDrawable) async -&gt; Bool { guard timeStamp &gt; lastCommittedTimeStamp else { print("Drop frame at commit: \(timeStamp) &lt;= \(lastCommittedTimeStamp)") return false } commandBuffer.present(drawable) commandBuffer.commit() lastCommittedTimeStamp = timeStamp return true } func getRenderData( device: MTLDevice, surface: IOSurface, depthData: [Float] ) -&gt; (MTLTexture, MTLBuffer)? { let _textureName = "RenderData" var px: Unmanaged&lt;CVPixelBuffer&gt;? let status = CVPixelBufferCreateWithIOSurface(kCFAllocatorDefault, surface, nil, &amp;px) guard status == kCVReturnSuccess, let screenImage = px?.takeRetainedValue() else { return nil } CVMetalTextureCacheFlush(textureCache!, 0) var texture: CVMetalTexture? = nil let width = CVPixelBufferGetWidthOfPlane(screenImage, 0) let height = CVPixelBufferGetHeightOfPlane(screenImage, 0) let result2 = CVMetalTextureCacheCreateTextureFromImage( kCFAllocatorDefault, self.textureCache!, screenImage, nil, MTLPixelFormat.bgra8Unorm, width, height, 0, &amp;texture) guard result2 == kCVReturnSuccess, let cvTexture = texture, let mtlTexture = CVMetalTextureGetTexture(cvTexture) else { return nil } mtlTexture.label = _textureName let depthBuffer = device.makeBuffer(bytes: depthData, length: depthData.count * MemoryLayout&lt;Float&gt;.stride)! return (mtlTexture, depthBuffer) } } Above's my code - could someone point out what might be wrong?
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1d
unexpected nil
` init() { nextOrder = self.AllItems.map{$0.order}.max() if nextOrder == nil { nextOrder = 0 } nextOrder! += 1 // <--- Thread 1: Fatal error: Unexpectedly found nil while unwrapping an Optional value } ` I have to say, Swift is great - when it works!
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181
3d
Potential of race condition in ARC?
I ran into a memory issue that I don't understand why this could happen. For me, It seems like ARC doesn't guarantee thread-safety. Let see the code below @propertyWrapper public struct AtomicCollection&lt;T&gt; { private var value: [T] private var lock = NSLock() public var wrappedValue: [T] { set { lock.lock() defer { lock.unlock() } value = newValue } get { lock.lock() defer { lock.unlock() } return value } } public init(wrappedValue: [T]) { self.value = wrappedValue } } final class CollectionTest: XCTestCase { func testExample() throws { let rounds = 10000 let exp = expectation(description: "test") exp.expectedFulfillmentCount = rounds @AtomicCollection var array: [Int] = [] for i in 0..&lt;rounds { DispatchQueue.global().async { array.append(i) exp.fulfill() } } wait(for: [exp]) } } It will crash for various reasons (see screenshots below) I know that the test doesn't reflect typical application usage. My app is quite different from traditional app so the code above is just the simplest form for proof of the issue. One more thing to mention here is that array.count won't be equal to 10,000 as expected (probably because of copy-on-write snapshot) So my questions are Is this a bug/undefined behavior/expected behavior of Swift/Obj-c ARC? Why this could happen? Any solutions suggest? How do you usually deal with thread-safe collection (array, dict, set)?
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125
3d
How to break `while` loop and `deliver partial result to `View`?
I make some small program to make dots. Many of them. I have a Generator which generates dots in a loop: //reprat until all dots in frame while !newDots.isEmpty { virginDots = [] for newDot in newDots { autoreleasepool{ virginDots.append( contentsOf: newDot.addDots(in: size, allDots: &result, inSomeWay)) } newDots = virginDots } counter += 1 print ("\(result.count) dots in \(counter) grnerations") } Sometimes this loop needs hours/days to finish (depend of inSomeWay settings), so it would be very nice to send partial result to a View, and/or if result is not satisfying — break this loop and start over. My understanding of Tasks and Concurrency became worse each time I try to understand it, maybe it's my age, maybe language barier. For now, Button with {Task {...}} action doesn't removed Rainbow Wheel from my screen. Killing an app is wrong because killing is wrong. How to deal with it?
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148
1w
Label cannot export localized string key
Hello all. This is my code snippet. RecordListView() .tabItem { Label("Record List", systemImage: "list.clipboard") } .tag(Tab.RecordList) When I export localizations, there is no Record List in the .xcloc file. Then I use LocalizedStringKey for Label and export localizations file, the code is as follows: let RecordsString:LocalizedStringKey = "Tab.Records" RecordListView() .tabItem { Label(RecordsString, systemImage: "list.clipboard") } .tag(Tab.RecordList) There is still no Tab.Records.
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135
4d
Working correctly with actor annotated class
Hi, I have a complex structure of classes, and I'm trying to migrate to swift6 For this classes I've a facade that creates the classes for me without disclosing their internals, only conforming to a known protocol I think I've hit a hard wall in my knowledge of how the actors can exchange data between themselves. I've created a small piece of code that can trigger the error I've hit import SwiftUI import Observation @globalActor actor MyActor { static let shared: some Actor = MyActor() init() { } } @MyActor protocol ProtocolMyActor { var value: String { get } func set(value: String) } @MyActor func make(value: String) -> ProtocolMyActor { return ImplementationMyActor(value: value) } class ImplementationMyActor: ProtocolMyActor { private(set) var value: String init(value: String) { self.value = value } func set(value: String) { self.value = value } } @MainActor @Observable class ViewObserver { let implementation: ProtocolMyActor var value: String init() async { let implementation = await make(value: "Ciao") self.implementation = implementation self.value = await implementation.value } func set(value: String) { Task { await implementation.set(value: value) self.value = value } } } struct MyObservedView: View { @State var model: ViewObserver? var body: some View { if let model { Button("Loaded \(model.value)") { model.set(value: ["A", "B", "C"].randomElement()!) } } else { Text("Loading") .task { self.model = await ViewObserver() } } } } The error Non-sendable type 'any ProtocolMyActor' passed in implicitly asynchronous call to global actor 'MyActor'-isolated property 'value' cannot cross actor boundary Occurs in the init on the line "self.value = await implementation.value" I don't know which concurrency error happens... Yes the init is in the MainActor , but the ProtocolMyActor data can only be accessed in a MyActor queue, so no data races can happen... and each access in my ImplementationMyActor uses await, so I'm not reading or writing the object from a different actor, I just pass sendable values as parameter to a function of the object.. can anybody help me understand better this piece of concurrency problem? Thanks
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6d
Swift Concurrency Proposal Index
Swift concurrency is an important part of my day-to-day job. I created the following document for an internal presentation, and I figured that it might be helpful for others. If you have questions or comments, put them in a new thread here on DevForums. Use the App & System Services > Processes & Concurrency topic area and tag it with both Swift and Concurrency. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Swift Concurrency Proposal Index This post summarises the Swift Evolution proposals that went into the Swift concurrency design. It covers the proposal that are implemented in Swift 6.0, plus a few additional ones that aren’t currently available. The focus is here is the Swift Evolution proposals. For general information about Swift concurrency, see the documentation referenced by Concurrency Resources. Swift 6.0 The following Swift Evolution proposals form the basis of the Swift 6.0 concurrency design. SE-0176 Enforce Exclusive Access to Memory link: SE-0176 notes: This defines the “Law of Exclusivity”, a critical foundation for both serial and concurrent code. SE-0282 Clarify the Swift memory consistency model ⚛︎ link: SE-0282 notes: This defines Swift’s memory model, that is, the rules about what is and isn’t allowed when it comes to concurrent memory access. SE-0296 Async/await link: SE-0296 introduces: async functions, async, await SE-0297 Concurrency Interoperability with Objective-C link: SE-0297 notes: Specifies how Swift imports an Objective-C method with a completion handler as an async method. Explicitly allows @objc actors. SE-0298 Async/Await: Sequences link: SE-0298 introduces: AsyncSequence, for await syntax notes: This just defines the AsyncSequence protocol. For one concrete implementation of that protocol, see SE-0314. SE-0300 Continuations for interfacing async tasks with synchronous code link: SE-0300 introduces: CheckedContinuation, UnsafeContinuation notes: Use these to create an async function that wraps a legacy request-reply concurrency construct. SE-0302 Sendable and @Sendable closures link: SE-0302 introduces: Sendable, @Sendable closures, marker protocols SE-0304 Structured concurrency link: SE-0304 introduces: unstructured and structured concurrency, Task, cancellation, CancellationError, withTaskCancellationHandler(…), sleep(…), withTaskGroup(…), withThrowingTaskGroup(…) notes: For the async let syntax, see SE-0317. For more ways to sleep, see SE-0329 and SE-0374. For discarding task groups, see SE-0381. SE-0306 Actors link: SE-0306 introduces: actor syntax notes: For actor-isolated parameters and the nonisolated keyword, see SE-0313. For global actors, see SE-0316. For custom executors and the Actor protocol, see SE-0392. SE-0311 Task Local Values link: SE-0311 introduces: TaskLocal SE-0313 Improved control over actor isolation link: SE-0313 introduces: isolated parameters, nonisolated SE-0314 AsyncStream and AsyncThrowingStream link: SE-0314 introduces: AsyncStream, AsyncThrowingStream, onTermination notes: These are super helpful when you need to publish a legacy notification construct as an async stream. For a simpler API to create a stream, see SE-0388. SE-0316 Global actors link: SE-0316 introduces: GlobalActor, MainActor notes: This includes the @MainActor syntax for closures. SE-0317 async let bindings link: SE-0317 introduces: async let syntax SE-0323 Asynchronous Main Semantics link: SE-0323 SE-0327 On Actors and Initialization link: SE-0327 notes: For a proposal to allow access to non-sendable isolated state in a deinitialiser, see SE-0371. SE-0329 Clock, Instant, and Duration link: SE-0329 introduces: Clock, InstantProtocol, DurationProtocol, Duration, ContinuousClock, SuspendingClock notes: For another way to sleep, see SE-0374. SE-0331 Remove Sendable conformance from unsafe pointer types link: SE-0331 SE-0337 Incremental migration to concurrency checking link: SE-0337 introduces: @preconcurrency, explicit unavailability of Sendable notes: This introduces @preconcurrency on declarations, on imports, and on Sendable protocols. For @preconcurrency conformances, see SE-0423. SE-0338 Clarify the Execution of Non-Actor-Isolated Async Functions link: SE-0338 note: This change has caught a bunch of folks by surprise and there’s a discussion underway as to whether to adjust it. SE-0340 Unavailable From Async Attribute link: SE-0340 introduces: noasync availability kind SE-0343 Concurrency in Top-level Code link: SE-0343 notes: For how strict concurrency applies to global variables, see SE-0412. SE-0374 Add sleep(for:) to Clock link: SE-0374 notes: This builds on SE-0329. SE-0381 DiscardingTaskGroups link: SE-0381 introduces: DiscardingTaskGroup, ThrowingDiscardingTaskGroup notes: Use this for task groups that can run indefinitely, for example, a network server. SE-0388 Convenience Async[Throwing]Stream.makeStream methods link: SE-0388 notes: This builds on SE-0314. SE-0392 Custom Actor Executors link: SE-0392 introduces: Actor protocol, Executor, SerialExecutor, ExecutorJob, assumeIsolated(…) Notes: For task executors, a closely related concept, see SE-0417. For custom isolation checking, see SE-0424. SE-0395 Observation link: SE-0395 introduces: Observation module, Observable notes: While this isn’t directly related to concurrency, it’s relationship to Combine, which is an important exising concurrency construct, means I’ve included it in this list. SE-0401 Remove Actor Isolation Inference caused by Property Wrappers link: SE-0401, commentary SE-0410 Low-Level Atomic Operations ⚛︎ link: SE-0410 introduces: Synchronization module, Atomic, AtomicLazyReference, WordPair SE-0411 Isolated default value expressions link: SE-0411, commentary SE-0412 Strict concurrency for global variables link: SE-0412 introduces: nonisolated(unsafe) notes: While this is a proposal about globals, the introduction of nonisolated(unsafe) applies to “any form of storage”. SE-0414 Region based Isolation link: SE-0414, commentary notes: To send parameters and results across isolation regions, see SE-0430. SE-0417 Task Executor Preference link: SE-0417, commentary introduces: withTaskExecutorPreference(…), TaskExecutor, globalConcurrentExecutor notes: This is closely related to the custom actor executors defined in SE-0392. SE-0418 Inferring Sendable for methods and key path literals link: SE-0418, commentary notes: The methods part of this is for “partial and unapplied methods”. SE-0420 Inheritance of actor isolation link: SE-0420, commentary introduces: #isolation, optional isolated parameters notes: This is what makes it possible to iterate over an async stream in an isolated async function. SE-0421 Generalize effect polymorphism for AsyncSequence and AsyncIteratorProtocol link: SE-0421, commentary notes: Previously AsyncSequence used an experimental mechanism to support throwing and non-throwing sequences. This moves it off that. Instead, it uses an extra Failure generic parameter and typed throws to achieve the same result. This allows it to finally support a primary associated type. Yay! SE-0423 Dynamic actor isolation enforcement from non-strict-concurrency contexts link: SE-0423, commentary introduces: @preconcurrency conformance notes: This adds a number of dynamic actor isolation checks (think assumeIsolated(…)) to close strict concurrency holes that arise when you interact with legacy code. SE-0424 Custom isolation checking for SerialExecutor link: SE-0424, commentary introduces: checkIsolation() notes: This extends the custom actor executors introduced in SE-0392 to support isolation checking. SE-0430 sending parameter and result values link: SE-0430, commentary introduces: sending notes: Adds the ability to send parameters and results between the isolation regions introduced by SE-0414. SE-0431 @isolated(any) Function Types link: SE-0431, commentary introduces: @isolated(any) attribute on function types, isolation property of functions values notes: This is laying the groundwork for SE-NNNN Closure isolation control. That, in turn, aims to bring the currently experimental @_inheritActorContext attribute into the language officially. SE-0433 Synchronous Mutual Exclusion Lock 🔒 link: SE-0433 introduces: Mutex SE-0434 Usability of global-actor-isolated types link: SE-0434, commentary notes: This loosen strict concurrency checking in a number of subtle ways. SE-0442 Allow TaskGroup's ChildTaskResult Type To Be Inferred link: SE-0442 notes: This represents a small quality of life improvement for withTaskGroup(…) and withThrowingTaskGroup(…). In Progress The proposals in this section didn’t make Swift 6.0. SE-0371 Isolated synchronous deinit link: SE-0371 availability: Swift 6.1 introduces: isolated deinit notes: Allows a deinitialiser to access non-sendable isolated state, lifting a restriction imposed by SE-0327. SE-0406 Backpressure support for AsyncStream link: SE-0406 availability: returned for revision notes: Currently AsyncStream has very limited buffering options. This was a proposal to improve that. This feature is still very much needed, but it’s not clear whether it’ll come back in anything resembling this guise. SE-0449 Allow nonisolated to prevent global actor inference link: SE-0449 availability: Swift 6.1 SE-NNNN Closure isolation control link: SE-NNNN introduces: @inheritsIsolation availability: not yet approved notes: This aims to bring the currently experimental @_inheritActorContext attribute into the language officially.
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Request authorization for the notification center crash iOS app on Swift 6
Hey all! During the migration of a production app to swift 6, I've encountered a problem: when hitting the UNUserNotificationCenter.current().requestAuthorization the app crashes. If I switch back to Language Version 5 the app works as expected. The offending code is defined here class AppDelegate: NSObject, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -&gt; Bool { FirebaseApp.configure() FirebaseConfiguration.shared.setLoggerLevel(.min) UNUserNotificationCenter.current().delegate = self let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound] UNUserNotificationCenter.current().requestAuthorization(options: authOptions) { _, _ in } application.registerForRemoteNotifications() Messaging.messaging().delegate = self return true } } The error is depicted here: I have no idea how to fix this. Any help will be really appreciated thanks in advance
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1.1k
Sep ’24
Trailing closure passed to parameter of type 'String' that does not accept a closure
import Foundation import FirebaseAuth import GoogleSignIn import FBSDKLoginKit class AuthController { // Assuming these variables exist in your class var showCustomAlertLoading = false var signUpResultText = "" var isSignUpSucces = false var navigateHome = false // Google Sign-In func googleSign() { guard let presentingVC = (UIApplication.shared.connectedScenes.first as? UIWindowScene)?.windows.first?.rootViewController else { print("No root view controller found.") return } GIDSignIn.sharedInstance.signIn(withPresenting: presentingVC) { authentication, error in if let error = error { print("Error: \(error.localizedDescription)") return } guard let authentication = authentication else { print("Authentication is nil") return } guard let idToken = authentication.idToken else { print("ID Token is missing") return } guard let accessToken = authentication.accessToken else { print("Access Token is missing") return } let credential = GoogleAuthProvider.credential(withIDToken: idToken.tokenString, accessToken: accessToken.tokenString) self.showCustomAlertLoading = true Auth.auth().signIn(with: credential) { authResult, error in guard let user = authResult?.user, error == nil else { self.signUpResultText = error?.localizedDescription ?? "Error occurred" DispatchQueue.main.asyncAfter(deadline: .now() + 2) { self.showCustomAlertLoading = false } return } self.signUpResultText = "\(user.email ?? "No email")\nSigned in successfully" self.isSignUpSucces = true DispatchQueue.main.asyncAfter(deadline: .now() + 3) { self.showCustomAlertLoading = false DispatchQueue.main.asyncAfter(deadline: .now() + 1) { self.navigateHome = true } } print("\(user.email ?? "No email") signed in successfully") } } } // Facebook Sign-In func signInWithFacebook(presentingViewController: UIViewController, completion: @escaping (Bool, Error?) -> Void) { let manager = LoginManager() manager.logIn(permissions: ["public_profile", "email"], from: presentingViewController) { result, error in if let error = error { completion(false, error) return } guard let result = result, !result.isCancelled else { completion(false, NSError(domain: "Facebook Login Error", code: 400, userInfo: nil)) return } if let token = result.token { let credential = FacebookAuthProvider.credential(withAccessToken: token.tokenString) Auth.auth().signIn(with: credential) { (authResult, error) in if let error = error { completion(false, error) return } completion(true, nil) } } } } // Email Sign-In func signInWithEmail(email: String, password: String, completion: @escaping (Bool, Error?) -> Void) { Auth.auth().signIn(withEmail: email, password: password) { (authResult, error) in if let error = error { completion(false, error) return } completion(true, nil) } } }
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109
1w
Crash casting class from obj_copyClassList to a type
This is similar to this post https://developer.apple.com/forums/thread/700770 on using objc_copyClassList to obtain the available classes. When iterating the list, I try casting the result to an instance of a protocol and that works fine: protocol DynamicCounter { init(controlledByPlayer: Bool, game: Game) } class BaseCounter: NSObject, DynamicCounter { } static func withAllClasses<R>( _ body: (UnsafeBufferPointer<AnyClass>) throws -> R ) rethrows -> R { var count: UInt32 = 0 let classListPtr = objc_copyClassList(&count) defer { free(UnsafeMutableRawPointer(classListPtr)) } let classListBuffer = UnsafeBufferPointer( start: classListPtr, count: Int(count) ) return try body(classListBuffer) } static func initialize() { let monoClasses = withAllClasses { $0.compactMap { $0 as? DynamicCounter.Type } } for cl in monoClasses { cl.initialize() } } The above code works fine if I use DynamicCounter.Type on the cast but crashes if try casting to BaseCounter.Type instead. Is there a way to avoid the weird and non Swift classes?
11
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358
3w
Do i need to put any OS Error handling for Unmanaged.passRetain (obj) or Unmanaged.takeRetain (objptr)
In below Swift code , is there any possiblities of failure of Unmanaged.passRetain and Unmanaged.takeRetain calls ? // can below call fail (constructor returns nil due to OS or language error) and do i need to do explicit error handling here? let str = TWSwiftString(pnew) // Increasing RC by 1 // can below call fail (assuming str is valid) and do i need to do explicit error handling for the same ? let ptr:UnsafeMutableRawPointer? = Unmanaged.passRetained(str).toOpaque() // decrease RC by 1 // can below call fail (assuming ptr is valid) ? and do i need to do explicit error handling Unmanaged<TWSwiftString>.fromOpaque(pStringptr).release()
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165
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[cxx-interop] Avoid breaking changes after enabling Swift C++ interoperability in library
Hi all, Background: I am working as a library developer and would like to enable Swift C++ interoperability in our library. Our library supports both CocoaPods and SPM. Question: I would like to know whether it is possible to avoid breaking changes bring to the library users after enabling Swift C++ interoperability. In my experiment, all apps and packages depend on the library needs to enable interoperability in Xcode or package manage tools, otherwise the source code cannot be complied. I am wondering is there any ways to bypass this? For example, is there a way to only enable Swift C++ interoperability only in our libraries?
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Swift optimization issue in macOS Sequoia
I'm using this library for encoding / decoding RSA keys. https://github.com/Kitura/BlueRSA It's worked fine up until macOS sequoia. The issue I'm having is the tests pass when in Debug mode, but the moment I switch to Release mode, the library no longer works. I ruled this down the swift optimization level. If I change the Release mode to no optimization, the library works again. Wondering where in the code this could be an issue? How would optimization break the functionality?
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How to disable automatic modification of struct to enum in my code
I used struct in the swift file, but once I use xcode build. It will automatically change to enum, causing build failure. But it turns out that this file can be used to build. Since upgrading to XCode16.1, it's not working anymore. I don't know where to set it up. Do not optimize or modify my code. Error message: 'Padding' cannot be constructed because it has no accessible initializers My environment is: macos sequoia 15.1 xcode 16.1(16B40) File source code: let π: CGFloat = .pi let customUserAgent: String = "litewallet-ios" let swiftUICellPadding = 12.0 let bigButtonCornerRadius = 15.0 enum FoundationSupport { static let dashboard = "https://support.litewallet.io/" } enum APIServer { static let baseUrl = "https://api-prod.lite-wallet.org/" } enum Padding { subscript(multiplier: Int) -> CGFloat { return CGFloat(multiplier) * 8.0 } subscript(multiplier: Double) -> CGFloat { return CGFloat(multiplier) * 8.0 } } enum C { static let padding = Padding() enum Sizes { static let buttonHeight: CGFloat = 48.0 static let sendButtonHeight: CGFloat = 165.0 static let headerHeight: CGFloat = 48.0 static let largeHeaderHeight: CGFloat = 220.0 } static var defaultTintColor: UIColor = UIView().tintColor Enum was originally SRTUCT. But the build has been automatically optimized
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Swift Exception Handling in Apple OSes
I have an app whose logic is in C++ and rest of the parts (UI) are in Swift and SwiftUI. Exceptions can occur in C++ and Swift. I've got the C++ part covered by using the Linux's signal handler mechanism to trap signals which get raised due to exceptions. But how should I capture exceptions in Swift? When I say exceptions in Swift, I mean, divide by zero, force unwrapping of an optional containing nil, out of index access in an array, etc. Basically, anything that can go wrong, I don't want my app to abruptly crash... I need a chance to finalise my stuff, alert the user, prepare diagnostic reports and terminate. I'm looking for a 'catch-all' exception handler. As an example, let's take Android. In Android, there is the setDefaultUncaughtExceptionHandler method to register for all kinds of exceptions in any thread in Kotlin. I'm looking for something similar in Swift that should work for macOS, iOS &amp; iPadOS, tvOS and watchOS. I first came across the NSSetUncaughtExceptionHandler method. My understanding is, this only works when I explicitly raise NSExceptions. When I tested it, observed that the exception handler didn't get invoked for either case - divide by zero or invoking raise. class AppDelegate: NSObject, NSApplicationDelegate { func applicationDidFinishLaunching(_ aNotification: Notification) { Log("AppDelegate.applicationDidFinishLaunching(_:)") // Set the 'catch-all' exception handler for Swift exceptions. Log("Registering exception handler using NSSetUncaughtExceptionHandler()...") NSSetUncaughtExceptionHandler { (exception: NSException) in Log("AppDelegate.NSUncaughtExceptionHandler()") Log("Exception: \(exception)") } Log("Registering exception handler using NSSetUncaughtExceptionHandler() succeeded!") // For C++, use the Linux's signal mechanism. ExceptionHandlingCpp.RegisterSignals() //ExceptionHandlingCpp.TestExceptionHandler() AppDelegate.TestExceptionHandlerSwift() } static func TestExceptionHandlerSwift() { Log("AppDelegate.TestExceptionHandlerSwift()") DivisionByZero(0) } private static func DivisionByZero(_ divisor: Int) { Log("AppDelegate.DivisionByZero()") let num1: Int = 2 Log("Raising Exception...") //let result: Int = num1/divisor let exception: NSException = NSException(name: NSExceptionName(rawValue: "arbitrary"), reason: "arbitrary reason", userInfo: nil) exception.raise() Log("Returning from DivisionByZero()") } } In the above code, dividing by zero, nor raising a NSException invokes the closure passed to NSSetUncaughtExceptionHandler, evident from the following output logs AppDelegate.applicationWillFinishLaunching(_:) AppDelegate.applicationDidFinishLaunching(_:) Registering exception handler using NSSetUncaughtExceptionHandler()... Registering exception handler using NSSetUncaughtExceptionHandler() succeeded! ExceptionHandlingCpp::RegisterSignals() .... AppDelegate.TestExceptionHandlerSwift() AppDelegate.DivisionByZero() Raising Exception... Currently, I'm reading about ExceptionHandling framework, but this is valid only for macOS. What is the recommended way to capture runtime issues in Swift?
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