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ipatool failed
In my Xcode Version 16.0, I try to export an adhoc IPA file (sure the certificate is correct). get error ipatool failed, error in log  2024-10-27 07:56:28 +0000 Output: ruby 2.6.10p210 (2022-04-12 revision 67958) [universal.arm64e-darwin24] /Applications/Xcode.app/Contents/SharedFrameworks/AppThinning.framework/Resources/ipatool:4135: warning: assigned but unused variable - prev /Library/Ruby/Gems/2.6.0/gems/CFPropertyList-3.0.6/lib/cfpropertylist/rbCFPropertyList.rb:83: warning: assigned but unused variable - temp Ignoring date-3.3.4 because its extensions are not built. Try: gem pristine date --version 3.3.4 /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:117:in `require': dlopen(/Library/Ruby/Gems/2.6.0/gems/date-3.3.4/lib/date_core.bundle, 0x0009): tried: '/Library/Ruby/Gems/2.6.0/gems/date-3.3.4/lib/date_core.bundle' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e' or 'arm64')), '/System/Volumes/Preboot/Cryptexes/OS/Library/Ruby/Gems/2.6.0/gems/date-3.3.4/lib/date_core.bundle' (no such file), '/Library/Ruby/Gems/2.6.0/gems/date-3.3.4/lib/date_core.bundle' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e' or 'arm64')) - /Library/Ruby/Gems/2.6.0/gems/date-3.3.4/lib/date_core.bundle (LoadError) from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:117:in `require' from /Library/Ruby/Gems/2.6.0/gems/date-3.3.4/lib/date.rb:4:in `<top (required)>' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:117:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:117:in `require' from /Library/Ruby/Gems/2.6.0/gems/CFPropertyList-3.0.6/lib/cfpropertylist/rbCFPropertyList.rb:4:in `<top (required)>' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:65:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:65:in `require' from /Library/Ruby/Gems/2.6.0/gems/CFPropertyList-3.0.6/lib/cfpropertylist.rb:3:in `<top (required)>' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:130:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:130:in `rescue in require' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:34:in `require' from /Applications/Xcode.app/Contents/SharedFrameworks/AppThinning.framework/Resources/ipatool:15:in `<main>' /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:54:in `require': cannot load such file -- cfpropertylist (LoadError) from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:54:in `require' from /Applications/Xcode.app/Contents/SharedFrameworks/AppThinning.framework/Resources/ipatool:15:in `<main>' 2024-10-27 07:56:28 +0000 JSON: error: Error Domain=NSCocoaErrorDomain Code=260 "The file “ipatool.json” couldn’t be opened because there is no such file." UserInfo={NSUnderlyingError=0x60001d36e790 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}, NSURL=file:///var/folders/dy/b75q3b0500zf9jw82qtzh4xc0000gn/T/IPATool.ytsiVVI/ipatool.json, NSFilePath=/var/folders/dy/b75q3b0500zf9jw82qtzh4xc0000gn/T/IPATool.ytsiVVI/ipatool.json} My Ruby version in mac(in terminal) - ruby -v ruby 3.3.5 (2024-09-03 revision ef084cc8f4) [arm64-darwin24] - which ruby /Users/ayaaboud/.rvm/rubies/ruby-3.3.5/bin/ruby I try to make xcode project lock to my ruby version instead of ruby in system by make executable code but error still exists while export ipa file.
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Oct ’24
IBInspectable was deprecated.
I noticed that IBDesignable was deprecated in the Xcode 16 release notes, and IBInspectable was deprecated in the Xcode 16.1 release notes. So, I performed some tests on IBDesignable and IBInspectable in Xcode. I wrote the following code: @IBDesignable extension UIView { @IBInspectable var cornerRadius: CGFloat { get { layer.cornerRadius } set { layer.cornerRadius = newValue } } @IBInspectable var borderWidth: CGFloat { get { layer.borderWidth } set { layer.borderWidth = newValue } } @IBInspectable var borderColor: UIColor { get { UIColor(cgColor: layer.borderColor ?? .init(red: 1, green: 1, blue: 1, alpha: 0)) } set { layer.borderColor = newValue.cgColor } } } I cannot access the IBInspectable property in Xcode 16. However, I can access the IBInspectable property in Xcode 16.1 and Xcode 16.2 Beta, where the Interface Builder shows it in the Attributes Inspector. Is it possible that this will be updated later, as it differs from the release notes? Thank you.
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What files used by Xcode can I delete?
I ran out of disk space and I think I've come to the point that I need to delete files used by Xcode. Can I delete Simulator altogether? It doesn't look like I can run the latest Xcode without iOS 18 installed with it on my Mac Pro. Is there any way I can exclude iOS 18 support using the current Xcode? Would it be a good option to uninstall the latest Xcode and use a previous version of Xcode instead, since I'm not developing for iOS 18? Since I've been working on only macOS apps, is it possible for me to delete anything that has to do with developing for iOS?
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Validate fail Archive bundle is invalid Unable to load ‘Info.plist’ for bundle at path
This bundle is invalid. Unable to load ‘Info.plist’ for bundle at path: ‘My App.app/Contents/Library/Spotlight/MyApp-SpotlightIndex.mdimporter’.. This mdimporter is embedded in my app with a Copy step in Build Phases and when I Archive the compiled app, I get that error when I try to Validate. The app works OK, the mdimporter Spotlight works OK, all runs fine. But the Validate on the Archive does not work, it fails with that error.
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App Groups: How to use group. prefix and Team ID prefix for Multiplatform apps?
Hi there, I have a Multiplatform app with just one app target with an iPhone, iPad and Мас Destination. On the Mac my app is a developer singed App that is being distributed outside of the Mac App Store. I want to use App Groups, but as long as there are multiple destinations, Xcode only allows Group Identifiers starting with group.. However, for macOS I need to have a group ID that starts with the TeamID as explained here. So I created two separate entitlements, which are identical, but with different group IDs: With Automatic Code Signing enabled, I get this warning: Xcode still seems thinks it has to use the macOS Group ID for the iOS version. In the App Groups section, the mac Group ID is red and the iOS Group ID is not checked. The app builds and runs without issues on all platforms. The App Store Connect validation (for the iOS version) also works without any errors. Am I doing something wrong? Do I need a separate Mac target because Xcode does not support separate Group IDs for Multiplatform apps?
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CreateML for Image recognition with a spreadsheet catalog
I want to use createML to generate an image recognition model. This works when I put the images in separate sub-folders. But my data consists of many images in one folder with a spreadsheet index of the photos according to several different attributes. I suppose I could write a script to move the images into the correct folders, and repeat this for each of the attributes. But I was hoping there’s a way of doing this directly in createML since I’m sure it’s a common requirement. Anyone know if createML can do this or does anyone know of an app that would save me writing the script?
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Oct ’24
没法删除语言
只能在string catalog里面添加语言,不能删除语言??这是什么设计? 在Project里面删除语言,并不能删除Localizable中的语言。但是如果这个语言没有任何国际化,是可以的。 也就是说,删不了曾经做过国际化的语言。 我应用还没发布,还在开发呢,为什么不让我删除语言??????????????????????????、
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Profile doesn't include the selected signing certificate
Hello, I have tried both automatic signing and manual signing, and still when I submit I get an error message that says "Provisioning profile failed qualification" and "Profile doesn't include the selected signing certificate.". Everything had been working fine, but I think it may have broken with an Xcode update - not sure. Please let me know what to look for. I appreciate any help you can give me.
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Xcode basics
I am trying to learn Xcode with C as a start to learning to program. So far I have not gotten Xcode to successfully build and run a program using C on Mac OS. Any recommendations on basic troubleshooting for Xcode setup and orientation. Every program I try to run says "Build failed".
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Transition to Apple Silicon Mac
I am currently developing on an Intel Mac and am thinking about switching to an Apple Silicon-equipped Mac soon. When I searched the web, I found that a very complicated migration process would be required, but what exactly would be required? Thank you for your response.
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Widget is not configurable on iOS 16
I created an Intent-based widget for my iOS app. The deployment target is iOS 16, but I stick to Intent vs AppIntent because I don't like how the configuration list pops up vs the list with search in the old API. So, the configuration works fine on iOS 17/18, but iOS 16 shows the error "unable to load" or just a blank view. This is how it looks on iOS 17/18 I don't see any specific errors in a console or warnings.
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Oct ’24
Is it possible to include source code from an app extension in a framework?
If I have an XCode project that generates a framework when built, then I've noticed that its possible to add new additional targets to the project of type app extension. However if I add some source code to an app extension and regenerate the framework, then that source code is not accessable from the resulting framework (i.e. if the framework is included into an app, then the app code doesn't have visibility of the code that was added to the extension in the framework). Is this something which is possible to achieve? Ideally I would like to package the main source code that constitutes the framework content, along with the source code for a few extensions into a single framework, so that the app(s) that use the framework can include the framework into their main app target and also include it in the app extension target. I noticed that if the scheme of the framework is changed to the extension before building, then the result is not a .framework file but a .appex file. For client apps of the framework, can they directly include/use that .appex file? If so how can that be achieved? Does
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'Expand macro' menu option does nothing
I somehow broke my Xcode, it does not expand macros anymore. What I have tried: create new project clean the project remove derived data remove contents of ~/Library/org.swift.swiftpm/security What I have not tried: remove Xcode completely and re-install it (will have to re-setup everything, so don't want to resort to it) Xcode version is 16.1. The 'Add File' button has everything grayed-out, so I can't upload a video here, and 'YouTube' website is not a valid URL here for some reason. Has anyone else faced a similar problem?
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Is it possible to change the Xcode template type?
I've got a few years old app which was created using an Xcode template type of app. I'd like to split the model part of the code (model as in model-view-controller) out into a framework. Removed the view/controller source files to leave the model code is quick and easy, however the model code is large and complex with a couple of hundred of source files. Rather than create a new Xcode template type of framework and move the source files into there, is it possible to simply just change the template type of the existing project from app to framework?
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