I want to release a Framework F, containing several other frameworks (such as Realm, Appetitive, Cocoalumberjack, PhoneNumberKit) for use by app A.
According to this article: https://medium.com/@bittudavis/how-to-create-an-umbrella-framework-in-swift-ca964d0a2345
They write, without referencing a source: "Although Apple discourage creating umbrella framework".
Is that true, do Apple discourage umbrella frameworks, if so why and is it a very strong discourage or a mild one?
If not discouraged, then how can this be achieved with Xcode 16?
I've been attempting to follow a few tutorial to achieve this, such as https://medium.com/john-lewis-software-engineering/adding-a-third-party-framework-inside-a-first-party-framework-in-xcode-3ba58cfd08da
however so far without any success. This last article mentions the Link Binary With Libraries section, which doesn't exist in Xcode 16.
There's the Frameworks, Libraries, and Embedded Content section where I have been attempting to add the frameworks into my Framework F (choosing Embed without Signing).
I'm able to successfully build Framework F, but when app A attempts to use it (adding F to the Frameworks, Libraries, and Embedded Content section with option embed and sign, or embed and don't sign, makes no difference) then I get run time errors about the umbrellaed frameworks not being able to be found.
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Hello,
I’m working with the RoomPlan API to capture and export 3D room models in an iOS app. My goal is to implement the RoomCaptureSessionDelegate protocol to handle the end of a room capture session. However, I’m encountering a cautionary warning in Xcode:
Warning: "captureSession(:didEndWith:error:) nearly matches defaulted requirement captureSession(:didEndWith:error:) of protocol RoomCaptureSessionDelegate."
I’ve verified that my delegate method signature matches the protocol, but the warning persists. I suspect this might be due to minor discrepancies in the parameter types or naming conventions required by the protocol.
Below is my full RoomScanner.swift file:
import RoomPlan
import SwiftUI
import UIKit
func exportModelToFiles() {
let exportURL = FileManager.default.temporaryDirectory.appendingPathComponent("RoomModel.usdz")
let documentPicker = UIDocumentPickerViewController(forExporting: [exportURL])
documentPicker.modalPresentationStyle = .formSheet
if let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
let rootViewController = windowScene.windows.first?.rootViewController {
rootViewController.present(documentPicker, animated: true, completion: nil)
}
}
class RoomScanner: ObservableObject {
var roomCaptureSession: RoomCaptureSession?
private let sessionConfig = RoomCaptureSession.Configuration()
private var capturedRoom: CapturedRoom?
func startSession() {
roomCaptureSession = RoomCaptureSession()
roomCaptureSession?.delegate = self
roomCaptureSession?.run(configuration: sessionConfig)
}
func stopSession() {
roomCaptureSession?.stop()
guard let room = capturedRoom else {
print("No room data available for export.")
return
}
let exportURL = FileManager.default.temporaryDirectory.appendingPathComponent("RoomModel.usdz")
do {
try room.export(to: exportURL)
print("3D floor plan exported to \(exportURL)")
} catch {
print("Error exporting room model: \(error)")
}
}
}
// MARK: - RoomCaptureSessionDelegate
extension RoomScanner: RoomCaptureSessionDelegate {
func captureSession(_ session: RoomCaptureSession, didUpdate room: CapturedRoom) {
// Handle real-time updates if necessary
}
func captureSession(_ session: RoomCaptureSession, didEndWith capturedRoom: CapturedRoom, error: Error?) {
if let error = error {
print("Capture session ended with error: \(error.localizedDescription)")
} else {
self.capturedRoom = capturedRoom
}
}
}
Desarrolle una app en xcode 16 para version minima de ios 16, todo funcionaba bien hasta la version 17 de ios, pero para ios 18 empezaron los problemas, los botones no responden a un toque, se deben sostener con un toque largo para que funcionen, ahora de un momento a otro ya no funciona para ninguna version de ios, los eventos tactiles deben ser prolongados para que se activen, en los botones o elementos que usan el tapgesture, he probado de todo versiones de xcode, versiones de swiftui, dispostivos reales, emuladores de todo y nada funciona, algun consejo o solucion gracias
Where can I find ios 18 DeveloperDiskImage.dmg?
Simulators sometimes draw the screen with the wrong aspect ratio and appear distorted. I'm on macOS 14.7 and using Xcode 16.1, but Xcode 16 was also sometimes doing this. This is happening in both iPhone simulator and iPad simulators.
Is anyone else seeing this? It's not just the Home Screen, it happens in apps too.
I have a weird bug when testing on the iPad simulators and I can't tell if it is a bug in the simulator or in my app. All my iPads are broken, so I can't actually test on device right now.
I've discovered a bug in Xcode 16.0/16.1 where using std::variant in containers across compilation units triggers UBSan errors. This is a regression as it works correctly in Xcode 15.4.
Here's a minimal reproduction case:
[base.h]
#pragma once
#include <string>
#include <variant>
#include <forward_list>
class Item {
public:
std::variant<std::monostate, std::string> value;
};
typedef std::forward_list<Item> ItemList;
class Test {
public:
void addItem(const Item& item);
ItemList items;
};
[base.cpp]
#include "base.h"
void Test::addItem(const Item& item) {
items.push_front(item);
}
[main.cpp]
#include "base.h"
int main() {
Test t;
Item item;
t.addItem(item);
return 0;
}
To reproduce:
Compile with UBSan enabled (-fsanitize=undefined)
Occurs on both arm64 and x86_64
Occurs in both Xcode 16.0 and 16.1
Works correctly in Xcode 15.4
I've filed a Feedback Assistant report: FB15710420
Workaround:
The issue can be avoided by implementing the addItem method in the header file instead of a separate compilation unit.
Has anyone else encountered this issue? Are there other workarounds besides moving the implementation to the header?
How do I sign in to Azure devops accounts from xcode preferences. The account for Azure doesn't show up. The code is already hosted on Azure Devops and I was working on an already made project and the repo is already in the azure devops account. The previous account was obselete and now I need to login to my own account to push the changes. Whenever I am trying to push and commit the changes I get an error:
remote: You are not authorized to access this collection. (-20)
I upgraded Xcode to 16, my Mac to Sequoia and my iphone and iPad to IOS 18.
My developer devices are my iPhone, my iPad, my Husband's iPad and iPhone, all running IOS 18. Before upgrading Xcode to 16 I could compile onto all of these devices with no difficulty.
But now, Xcode 16 recognises and compiles to all of my developer devices except my iPhone.
My Mac recognises my iPhone when I plug it into a USB-C port, but Xcode does not. Xcode does not even try to pair with it or let me try to add it as a device.
I have tried switching off dev mode on the phone, switching it back on again, plugging and replugging, rebooting Xcode. But Xcode will not recognise my iPhone, which is a 13 mini.
Any idea what to do?
I plugged my iPhone into a usb port using a vanilla Apple lightning cable and typed this into Terminal:
xcrun devicectl list devices
then lists the following. And for info, MCW's iPad and MCW's iPhone are in Shanghai at the moment, I am in the UK.
Devices:
Name Hostname Identifier State Model
EasterdownDev1 00008020-00094D403C41402E.coredevice.local DE6CB0B3-399A-4B54-9ADD-E8758D8D4837 available (paired) iPad mini (5th generation) (iPad11,1)
MCW's iPad 00008030-001E18E90AF0C02E.coredevice.local 3AE52B50-D69F-4827-82DA-E6968B0D5A5F unavailable iPad (9th generation) (iPad12,1)
MCW's iPhone 00008101-001868D20222001E.coredevice.local 13AABF38-441B-4C4D-9FE8-440D3D9472CC unavailable iPhone 12 mini (iPhone13,1)
I updated Xcode and MacOS recently and haven't been able to compile my Flutter app on iOS devices/simulators since then. The error keeps changing every time I run it but here's one of the output in the terminal after running flutter run:
Uncategorized (Xcode): Command SwiftGeneratePch emitted errors but did not return a nonzero exit code to
indicate failure
Error (Xcode): no such file or directory:
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/Session.modulevalidation'
Error (Xcode): stat cache file
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/SDKStatCaches.noindex/iphonesimulator18.0-22A3362-
db63dc9361471f152f572502bdbfe70a.sdkstatcache' not found
Error (Xcode): unable to rename temporary
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/3F9VRK3CXAUUD/UIKit-1KHQ7M05IF
VXC-56601391.pcm.tmp' to output file
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/3F9VRK3CXAUUD/UIKit-1KHQ7M05IF
VXC.pcm': 'No such file or directory'
Error (Xcode): could not build module 'UIKit'
/Users/chiragbhansali/Chirag/Coding/Projects/app/test/build/ios/Debug-iphonesimulator/Flutter.framewo
rk/Headers/FlutterAppDelegate.h:7:8
Error (Xcode): could not build module 'Flutter'
/Users/chiragbhansali/Chirag/Coding/Projects/app/test/ios/Runner/GeneratedPluginRegistrant.h:9:8
Error (Xcode): failed to emit precompiled header
'/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/Runner-eifcguceazlwumgsyzegclqdrbqt/Build/Intermed
iates.noindex/PrecompiledHeaders/Runner-Bridging-Header-swift_PB6A5GFLTNPC-clang_3F9VRK3CXAUUD.pch' for
bridging header
'/Users/chiragbhansali/Chirag/Coding/Projects/app/test/ios/Runner/Runner-Bridging-Header.h'
Uncategorized (Xcode): Command PrecompileSwiftBridgingHeader emitted errors but did not return a nonzero exit
code to indicate failure
Uncategorized (Xcode): Command SwiftEmitModule failed with a nonzero exit code
Uncategorized (Xcode): Command SwiftCompile failed with a nonzero exit code
Could not build the application for the simulator.
Error launching application on iPhone 16 Pro.
What I have tried so far:
Deleting iOS SDK and simulators
Cleaning Xcode build cache using cmd+shift+k
Creating a new Flutter project and trying to compile it (it failed so that reduces the chances of it being a Flutter issue)
Clearing the DerivedData folder
Clearing settings and cache of simulators
Restarting laptop
Versions:
Xcode: 16.0
iOS: 18.0
MacOS: 15.1 (didn't work with 15.0 either)
Flutter: 3.24
Hello.
I'm working on an app which works on multiple platforms (iOS, macOS, watchOS, tvOS). It builds and runs fine on the simulator and a real device but when trying to create a Product > Archive on macOS, it fails.
Here's the error message I get:
Build target RailBoardMac
Project RailBoard | Configuration Debug | Destination Any Mac | SDK macOS 15.1
Link RailBoardMac (x86_64) 0.3 seconds
Could not parse or use implicit file '/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SwiftUlCore.framework/
Versions/A/SwiftUlCore.tbd': cannot link directly with 'SwiftUlCore' because product being built is not an allowed client of it
less
Undefined symbol: _main
× Linker command failed with exit code 1 (use -v to see invocation)
Build failed 20/09/2024,
I know this used to work. I must have changed something somewhere and it no longer does.
I'd be grateful for any assistance.
For some background, my app is a Flutter app and I have opened it in xcode to try the following, I can build and run it on a simulator from xcode as well.
I want to be able to simulate custom moving locations for my app. I tried going to Debug -> Simulate Location like online tutorials show but it is all greyed out.
I have location simulation enabled (I have tried changing the default location too):
Within the simulator itself I only have the predefined routes or a custom static location with no option for a moving location.
How can I simulate a custom moving location?
If it isn't possible is there anyway to simulate the location for a Mac app as I can build the Flutter app for Mac as well?
For new iOS apps you can select Swift or Objective-C but you cannot choose Objective-C for new watchOS apps.
A new watchOS app is always Swift.
Any help would with selecting Objective-C for new watchOS apps would be greatly appreciated.
Is there a way in Xcode to change the image viewer to use nearest filtering instead of linear (which I think it uses by default)?
I'd like to be able to example exact pixels in my images, similar to I do in the Metal debugger.
Hello!
We're working on a large app with over 400 modules in both Swift and Objective-C, totaling more than 3 million lines of code. Since the release of Xcode 15 and 16 this summer, we’ve been experiencing issues with LLDB that have made debugging practically impossible.
Here are some of the problems we’re facing:
The first breakpoint takes a very long time to hit.
When using 'po self', we encounter the following error:
error: type for self cannot be reconstructed: type for typename "$s5MyModule10PlayerViewCD" was not found (cached)
error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work.
We get numerous log messages like this:
Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/egormerkushev/Library/Developer/Xcode/DerivedData/App-enhtbwiyebmjsffoqkqhhpshsfia/Build/Products/Debug-iphoneos/MyModule.framework/MyModule(UploadConfiguration.o) 0x000000000000079d: unable to locate module needed for external types: /Users/builder/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/169D1N0MIKBUI/Security-3BRN4UPIIGHME.pcm
error: '/Users/builder/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/169D1N0MIKBUI/Security-3BRN4UPIIGHME.pcm' does not exist
In the Derived Data folder, we find files with hash-like names, such as:
Security-3JM2E93YFDLZNYHWPPIMWNENB.d
Security-3JM2E93YFDLZNYHWPPIMWNENB.dia
Security-3JM2E93YFDLZNYHWPPIMWNENB.pcm
Security-3JM2E93YFDLZNYHWPPIMWNENB.scan
Security-3NAAT3MGN7XY96KVJW529HR41.d
Security-3NAAT3MGN7XY96KVJW529HR41.dia
Security-3NAAT3MGN7XY96KVJW529HR41.pcm
Security-3NAAT3MGN7XY96KVJW529HR41.scan
Security-3RJH8STJC01N1KKN7JCY1WK7F.d
Security-3RJH8STJC01N1KKN7JCY1WK7F.dia
Security-3RJH8STJC01N1KKN7JCY1WK7F.pcm
Security-3RJH8STJC01N1KKN7JCY1WK7F.scan
Security-3TILE9XTY0B8UV9VYL7Y0MJN.d
Security-3TILE9XTY0B8UV9VYL7Y0MJN.dia
Security-3TILE9XTY0B8UV9VYL7Y0MJN.pcm
Security-3TILE9XTY0B8UV9VYL7Y0MJN.scan
Security-3ZE8O6ZPHE4L52UZGL0PCBA59.d
Security-3ZE8O6ZPHE4L52UZGL0PCBA59.dia
...
When enabling LLDB logs with:
log enable -f /tmp/lldb.log lldb all
we end up with a 1.5GB log file containing hundreds of thousands of error messages.
Finally, the LLDB console output in Xcode ends with errors like:
error: Assertion failed: (byte_size > 0 && byte_size <= 8 && "GetMaxU64 invalid byte_size!"), function GetMaxU64, file DataExtractor.cpp, line 527
Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it):
0 LLDB 0x0000000116ccfe1c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56
1 LLDB 0x000000011682fdcc lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 148
2 LLDB 0x000000011682944c lldb_private::DataExtractor::GetMaxU64(unsigned long long*, unsigned long) const + 72
3 LLDB 0x00000001167335a8 lldb_private::CompilerType::GetValueAsScalar(lldb_private::DataExtractor const&, unsigned long long, unsigned long, lldb_private::Scalar&, lldb_private::ExecutionContextScope*) const + 304
4 LLDB 0x000000011666f0f4 lldb_private::Value::ResolveValue(lldb_private::ExecutionContext*, lldb_private::Module*) + 388
5 LLDB 0x0000000116671e94 lldb_private::ValueObject::ResolveValue(lldb_private::Scalar&) + 104
6 LLDB 0x0000000116674d6c lldb_private::ValueObject::GetValueAsSigned(long long, bool*) + 140
7 LLDB 0x000000011650510c lldb::SBValue::GetValueAsSigned(long long) + 160
8 lldb-rpc-server 0x00000001025ebe70 rpc_server::_ZN4lldb7SBValue16GetValueAsSignedEx::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 92
...
13 libsystem_pthread.dylib 0x00000001917fb2e4 _pthread_start + 136
14 libsystem_pthread.dylib 0x00000001917f60fc thread_start + 8
Please file a bug report against lldb reporting this failure log, and as many details as possibleerror: Assertion failed: (byte_size > 0 && byte_size <= 8 && "GetMaxU64 invalid byte_size!"), function GetMaxU64, file DataExtractor.cpp, line 527
Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it):
0 LLDB 0x0000000116ccfe1c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56
1 LLDB 0x000000011682fdcc lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 148
2 LLDB 0x000000011682944c lldb_private::DataExtractor::GetMaxU64(unsigned long long*, unsigned long) const + 72
3 LLDB 0x00000001167335a8 lldb_private::CompilerType::GetValueAsScalar(lldb_private::DataExtractor const&, unsigned long long, unsigned long, lldb_private::Scalar&, lldb_private::ExecutionContextScope*) const + 304
4 LLDB 0x000000011666f0f4 lldb_private::Value::ResolveValue(lldb_private::ExecutionContext*, lldb_private::Module*) + 388
5 LLDB 0x0000000116671e94 lldb_private::ValueObject::ResolveValue(lldb_private::Scalar&) + 104
6 LLDB 0x0000000116674c44 lldb_private::ValueObject::GetValueAsUnsigned(unsigned long long, bool*) + 140
7 LLDB 0x0000000116505224 lldb::SBValue::GetValueAsUnsigned(unsigned long long) + 160
8 lldb-rpc-server 0x00000001025ebf18 rpc_server::_ZN4lldb7SBValue18GetValueAsUnsignedEy::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 92
9 lldb-rpc-server 0x00000001025f62b8 rpc_common::Connection::PrivateHandleRPCPacket(rpc_common::RPCPacket&, rpc_common::RPCPacket&, bool&) + 628
10 lldb-rpc-server 0x00000001025f9e8c Packets::ProcessPackets() + 564
11 lldb-rpc-server 0x00000001025f9bf4 Packets::ReadThread() + 276
12 lldb-rpc-server 0x00000001025f9ad4 Packets::RunReadThread(void*) + 12
13 libsystem_pthread.dylib 0x00000001917fb2e4 _pthread_start + 136
14 libsystem_pthread.dylib 0x00000001917f60fc thread_start + 8
Please file a bug report against lldb reporting this failure log, and as many details as possiblePrinting description of self:
error: type for self cannot be reconstructed: type for typename "$s5MyModule10PlayerViewCD" was not found (cached)
error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work.
In short, our debugger is completely unusable at this point, which is severely impacting our team's ability to develop effectively.
Do you have any suggestions on how we can resolve these issues? We would really appreciate your help. Thank you!
Since updating to macOS Sequoia, I see this dialog every time I launch my SwiftUI macOS app from Xcode:
Users who installed the app from the App Store don’t see it. And this didn’t happened in previous macOS versions.
Could launching it from Xcode be triggering some extra access requirement? How can I stop this dialog from appearing every time I launch my app? It’s very disruptive to the debugging process.
Whan using a tabview set with a tabviewstyle of sidebaradaptable on macOS 15.1 beta 5 the tabs are non responsive and is basically broken.
Example code... If you click around on these tabs you will see it is not responsive. When you add a lot more tabs from a for loop for example you really get poor performance. But this is not the case with earlier beta releases.
TabView {
Tab("One", systemImage: "1.circle.fill") {
Text("Test One")
}
Tab("Two", systemImage: "2.circle.fill") {
Text("Test Two")
}
Tab("Three", systemImage: "3.circle.fill") {
Text("Test Three")
}
}
.tabViewStyle(.sidebarAdaptable)
Hello everyone,
I’m currently developing my first VisionOS app in Xcode, starting with the default "Hello World" code provided when creating a new VisionOS Mixed Reality App. However, I’m facing some issues with performance and previewing that I can’t seem to resolve.
When I load the preview, it takes an extremely long time, and sometimes it doesn’t load at all. Even when I try to run the app in the VisionOS Simulator, the simulator shows an endless black screen and never displays the intended view. I’ve made no changes to the code, so it’s purely the base setup.
Here are my system details:
Xcode version: 16.1, VisionOs 2.0;
macOS version: 15.0.1;
Hardware: MacBook Air 2020 M1
I’ve tried restarting Xcode and my machine, but the issue persists. Has anyone else faced similar problems or have any suggestions for fixing this? Or is my hardware simply too weak? Any help would be greatly appreciated!
Thank you in advance!
Hello community!
Recently I faced unusual problem when I'm trying to run UITest from commandline. Everything works from XCode (I can execute UITest on both simulator and device), but in console I'm always getting:
xcodebuild: error: Unable to find a destination matching the provided destination specifier:
{ platform:iOS Simulator, OS:17.5, name:iPhone 15 Pro }
I already checked lot of possible solutions but none worked. What seems to be important here, I don't have any "Available destinations" proposal. Also installed XCode version is 16, but I need to run this project on 15.4 which is in another folder (I used xcode-select to choose 15.4, also tried to execute xcodebuild using full path) .
Executing:
xcrun simctl list
shows me f.e.:
-- iOS 17.5 --
iPhone 13 Pro (D20DE861-B938-4FD3-9797-F0AE0BBA5569) (Shutdown)
iPhone 15 (FE8687E4-B7CD-4861-83F8-B9E833F14982) (Shutdown)
iPhone 15 Plus (4B1F46CC-7C95-496B-9776-EC6BC539199E) (Shutdown)
iPhone 15 Pro (C622866E-74C8-45F5-A7B0-DFA76BC7C452) (Booted)
iPhone 15 Pro Max (CEF3892C-CFD4-4558-A317-A6EBDB079AAF) (Shutdown)
but running:
xcodebuild -workspace ./***.xcworkspace -scheme xxxUITests -destination 'platform=iOS Simulator,name=iPhone 15 Pro,OS=17.5' build
brings same error. What is also interesting, I'm getting same error when trying to run same command in GitLab pipeline. Is there anyone who had same problem?
Could someone help me with a good direction on where or how could I fix for this crash from console log:
Not able to open storyboard or XIB.
Once opening them, Xcode is crashing.
tried uninstalling the Xcode, couldn't fix even after deleting derived data and caches.
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------
Incident Identifier: 7E6D64FF-D4E9-4E3A-A37A-BC5016316DCD
CrashReporter Key: 4776E37C-4D3D-F705-40D5-8A96EE95C89A
Hardware Model: Mac15,6
Process: IBAgent-iOS [31688]
Path: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Library/Xcode/Overlays/IBAgent-iOS
Identifier: IBAgent-iOS
Version: 16.0 (23506)
Code Type: ARM-64 (Native)
Role: Unspecified
Parent Process: launchd_sim [31680]
Coalition: com.apple.CoreSimulator.SimDevice.178E8D7E-176F-4B7F-8956-D26C5EF7323A [5165]
Responsible Process: SimulatorTrampoline [1185]
Date/Time: 2024-11-06 14:59:29.3079 +0530
Launch Time: 2024-11-06 14:59:28.9368 +0530
OS Version: macOS 15.1 (24B83)
Release Type: User
Report Version: 104
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000001, 0x0000000102e1e19c
Termination Reason: SIGNAL 5 Trace/BPT trap: 5
Terminating Process: exc handler [31688]
Triggered by Thread: 0
Application Specific Information:
Abort Cause 259
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_platform.dylib 0x102e1e19c _os_unfair_lock_recursive_abort + 36
1 libsystem_platform.dylib 0x102e19504 _os_unfair_lock_lock_slow + 304
2 libGSFont.dylib 0x19045ebb4 GSFontFileDescriptorForPath + 28
3 libFontParser.dylib 0x19047d714 TFileDescriptorContext::TFileDescriptorContext(char const*) + 216
4 libFontParser.dylib 0x19057c7e4 TFileDataReference::Map(char const*) + 36
5 libFontParser.dylib 0x19047d514 TFileDataReference::TFileDataReference(char const*) + 88
6 libFontParser.dylib 0x19057c934 TFileDataSurrogate::TFileDataSurrogate(char const*, timespec) + 152
7 libFontParser.dylib 0x1905cbaac TFont::CreateFontEntitiesForFile(char const*, timespec, bool, short, char const*) + 580
8 libFontParser.dylib 0x19047d1e0 FPFontCreateFontsWithPath + 200
9 CoreGraphics 0x18b612c54 create_private_data_array_with_path + 16
10 CoreGraphics 0x18b2cddd4 CGFontCreateFontsWithPath + 36
11 CoreGraphics 0x18b3389b0 CGFontCreateFontsWithURL + 680
12 libGSFont.dylib 0x190465518 AddFontsFromURLOrPath + 288
13 libGSFont.dylib 0x19045ffb4 RegisterURLAndCopyFaces + 168
14 libGSFont.dylib 0x19045fefc GSFontRegisterURL + 76
15 CoreText 0x181c5e0b8 _CTFontManagerRegisterActionFontsForURLs(__CFArray const*, CTFontManagerScope, bool, Action, __CFArray const**) + 396
16 IBCocoaTouchToolFoundation 0x10307e748 +[UIFont(IBCocoaTouchToolIntegration) ib_registerFontsAtURLs:] + 336
17 AssetCatalogFoundation 0x1033e1a88 __80-[IBMessageReceiveChannel deliverMessage:toTarget:withArguments:context:result:]_block_invoke + 196
18 AssetCatalogFoundation 0x1033e191c -[IBMessageReceiveChannel deliverMessage:toTarget:withArguments:context:result:] + 328
19 AssetCatalogFoundation 0x1033e14bc __88-[IBMessageReceiveChannel runBlockingReceiveLoopNotifyingQueue:notifyingTarget:context:]_block_invoke + 100
20 libdispatch.dylib 0x180178de0 _dispatch_client_callout + 16
21 libdispatch.dylib 0x180188bc8 _dispatch_async_and_wait_invoke + 112
22 libdispatch.dylib 0x180178de0 _dispatch_client_callout + 16
23 libdispatch.dylib 0x180187c60 _dispatch_main_queue_drain + 1272
24 libdispatch.dylib 0x180187758 _dispatch_main_queue_callback_4CF + 40
25 CoreFoundation 0x18041b2dc __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12
26 CoreFoundation 0x180415838 __CFRunLoopRun + 1944
27 CoreFoundation 0x180414c24 CFRunLoopRunSpecific + 552
28 Foundation 0x180f319c8 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 208
29 AssetCatalogFoundation 0x1033bdc00 -[IBAbstractPlatformTool startServingReceiveChannel:] + 292
30 AssetCatalogFoundation 0x1033bddf4 -[IBAbstractPlatformTool startServingWriteDescriptor:readDescriptor:] + 96
31 AssetCatalogFoundation 0x1033be718 +[IBAbstractPlatformTool main] + 800
32 IBAgent-iOS 0x102b77930 main + 32
33 dyld_sim 0x102b89410 start_sim + 20
34 dyld 0x102c96274 start + 2840
Hi,
I try to add the Firebase requirements to my iOS application.
I launched the package manager, at first, nothing was loading, therefore I deleted and recreated my Github account, and the previous packages now appears.
When I try to paste the url for Firebase in the search bar, there is an infinite loading loop and it never appears.
I tried to restart Xcode several times, to disconnect and reconnect from wifi etc.
Can anyone help me solve this please?