At some point I had to renew my Mac App Store certificates, so I've done so, and now that I'm attempting to build for submission to the app store, I'm getting: "No certificate for team 'My Name' matching '3rd Party Mac Developer Application: My Name (MY_ID)' found".
But where to get a 3rd Party Mac Developer Application certificate? Under Xcode's "Manage Certificates", there is no "3rd Party Mac Developer Application" under the "+" button.
There are only:
Apple Development
Apple Distribution
Mac Installer Distribution
Developer ID Application
Developer ID Installer
(all of which I have).
Certificates, Identifiers & Profiles
RSS for tagDiscuss the technical details of security certificates, identifiers, and profiles used by the OS to ensure validity of apps and services on device.
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My enterprise distribution certificate was revoked accidentally by someone. Although I created a different certificate and using it i want to trace the person responsible.
Hi all,
one newbie-question only, as I din't understand the basics yet:
Do I need to be paying member of the dev programm to get an application for MacOS running on third pleoples Macs?
As far as I understand, I need to run a "notarization" of the app. Forthat I need a certificate - and that is available to dev members. maybe to paying members only ..
Thanks in advance for your hints. :)
I am trying to validate my app (first one I have done). It is asking me to create a certificate buying Key chain. However, my MAC OS 15 and my phone iOS 18 use the new passwords app not key chain. So how do I get one? This is eh error I get
Invalid Code Signing Entitlements. Your application bundle's signature contains code signing entitlements that are not supported on iOS. Specifically, value '' for key 'com.apple.developer.icloud-container-environment' in 'Payload/StopWatch.app/StopWatch' is not supported. This value should be a string value of 'Production' (ID: c50d0cec-b221-4621-bc72-fa3c5b07200e)
Hi everyone,
I really hope someone here will be able to help me with this. Apologies if this is in the wrong section.
Disclosure: I find it very difficult to learn and to take on new concepts and ideas
I have been developing a game on the Mac using Gamemaker 2.3. I can run the game using a VM build (uses gamemakers own runtime to run interpreted code in a virtual machine) but I am having issues when I want to actually run a compiled version or create a test build.
To eliminate anything in my game causing the issue I have created a basic test project which also has the same issue.
I have copied the output log and will attach it here.
Output log
I have followed the gamemaker instructions to the best of my ability, and I have asked on th official forums and discord but I'm not getting any help at all other than "read the instructions".
Only one kind soul who admitted to not being a Mac dev suggested that I possibly need to check my certificates but couldn't tell me what exactly I need and when faced with pages of text my brain just goes into meltdown.
So here I am and I'm hoping some kind soul here will be able to help me in easy to understand language.
Many thanks in advance.
I am currently attempting to set up iOS app building via CI (using GitHub Actions). I would like to use automatic signing via xcodebuild -allowProvisioningUpdates and an App Store Connect API key. However, this will only work properly on the first CI run, since a certificate will be created, but is not available for subsequent runs since it is on a new machine (failing with Your account already has an Apple Development signing certificate for this machine, but its private key is not installed in your keychain).
Is there a way to do either of the following?
Via the CLI, generate a new p12 certificate on-demand which I can cache and add to the keychain for future signing
Make just the RSA private key available to xcode so that in the automated signing process, it can create a CSR with that key if needed and download the cer (which may already exist for that key) and generate the p12 on demand
Hi there
I don't see how to create a new certificate if I use a Windows computer. Can someone help? I must have created the previous one (that expired mid July) but I can't see how to do it now.
Hi,
We developed a app for iPhone and Apple Watch. The app has been tested and it worked well on iPhone SE and Apple Watch Series 6 running earlier OS. We recently upgraded the Apple Watches to Series 9 & watchOS 10.5, and the iOS on the same iPhone is upgraded to 17.4.1. The app can still be built on the iPhone but when I tried to install the app on the new Apple Watch, it won't work and shows "This app cannot be installed because its integrity could not be verified." To make sure it's not a OS issue, I also upgraded the watchOS on the old Apple Watch Series 6 to 10.5 and the app worked. I wonder what cause the app fail on the newer Apple Watch running the same watchOS.
Thank you
Is CertificateSigningRequest.certSigningRequest needed by Transporter for a very plain Mac application like the default Xcode Application App (from new Project) ?
App.xcodeproj: error: Revoke certificate: Your account already has an Apple Development signing certificate for this machine, but its private key is not installed in your keychain.
App.xcodeproj: error: No signing certificate "iOS Development" found: No "iOS Development" signing certificate matching team ID "T....." with a private key was found.
From the above error during build, I do not know what I am supposed to do to fix this issue. The build was working few days back and today it is giving this error.
I need signingkey, signingkeyId, TeamIdentifier and BundleIdentifier for a project (aws sns) but i want to have these in free apple developer account how can i do this, any help will be appreciated
when I trying to run my App in mac or iPhone, Xcode alert "Revoke certificate", and when I click "Revoke Certificate", it begin loading ,then become"Certificate installation failed". and if I click try again, it become "Revoke certificate" again, how to I resolve this problem.
I received an app from 3rd party and need to sign it with my cert, but after following the work flow I get errors in iResign.
Create a Distribution Certificate
Create an Apple Developer Application Identifier
Create and Install a Push SSL Certificate
Create App Distribution Certificate (1 for all Ramco Apps)
Create an Apple Developer Provisioning Profile
Sign the App with iResign
Upload to Workspace One environment
I get this error when I run iResign;
/var/folders/qd/z7m3dzs52rddmlvcpm_ghyl00000gn/T/com.appulize.iresign/Payload/RamcoEFBiOS.app: replacing existing signature
Warning: unable to build chain to self-signed root for signer "iPhone Distribution: PHI, INC."
/var/folders/qd/z7m3dzs52rddmlvcpm_ghyl00000gn/T/com.appulize.iresign/Payload/RamcoEFBiOS.app: errSecInternalComponent
/var/folders/qd/z7m3dzs52rddmlvcpm_ghyl00000gn/T/com.appulize.iresign/Payload/RamcoEFBiOS.app: invalid Info.plist (plist or signature have been modified)
In architecture: arm64
I've tried to find answers on these forms but could not find anything to help me. If anyone has some insight on this please let me know.
Been using Xcode for a while with C++ set to sign locally (and objC before that). All worked ok. Looking to learn swift. Created a new, blank MacOS project, which starts compiling the template project (no code added yet by me) and fails with error "Command CodeSign failed with a nonzero exit code". It's set to automatically manage signing. I have valid development certificates. I've read lots of forum articles etc but unable to resolve.
Error description "resource fork, Finder information, or similar detritus not allowed" but it's exclusively apple code at this stage so would not expect any non-compliant files to be involved.
Any suggestions as currently I've fallen at the first hurdle on my Swift journey?
Full codesign command line below:
Signing Identity: "Apple Development: Steve Proctor (XXXXXXX)"
/usr/bin/codesign --force --sign xxxxxx -o runtime --entitlements /Users/steve/Documents/dev/t1/Build/Intermediates.noindex/Previews/macos/t1/Intermediates.noindex/t1.build/Debug/t1.build/t1.app.xcent --timestamp\=none --generate-entitlement-der /Users/steve/Documents/dev/t1/Build/Intermediates.noindex/Previews/macos/t1/Products/Debug/t1.app
/***/t1.app resource fork, Finder information, or similar detritus not allowed
Command CodeSign failed with a nonzero exit code
Xcode > Target > Signing & Capabilities
Automaticaly manage signing
Mac OS Signing Certificate: Development
--> Provisioning Profile None Required
General Identity
App Category Productivity
Transporter
Asset validation failed (90242)
--> "Cannot be used with TestFlight because the bundle at “LargeNumberCalculator.app” is missing a provisioning profile.
Main bundles are expected to have provisioning profiles in order to be eligible for TestFlight." (90889).
What is wrong: "Provisioning Profile None Required" vs "missing a provisioning profile" ?
I'm trying to install from Xcode (15.4) to my physical device (iPhone SE 3rd gen, iOS 17.5.1) but I get the following error.
My provisioning profile is from a 3rd party organization, but I have confirmed my device UUID is added to their account and that the profile does contain the beta-reports-active flag. I have also checked that this is added to the entitlements file.
It works fine it I deploy and install via TestFlight, but for obvious reasons I would prefer not to have to do that for each and every build.
Can anyone suggest how to resolve this, either with local config or by asking the account admin to modify the provisioning profiles?
Unable to Install “[redacted]”
Domain: IXUserPresentableErrorDomain
Code: 14
Recovery Suggestion: Failed to install embedded profile for [redacted] : 0xe800801f (Attempted to install a Beta profile without the proper entitlement.)
User Info: {
DVTErrorCreationDateKey = "2024-07-03 12:47:34 +0000";
IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker;
}
--
Unable to Install “[redacted]”
Domain: IXUserPresentableErrorDomain
Code: 14
Recovery Suggestion: Failed to install embedded profile for [redacted] : 0xe800801f (Attempted to install a Beta profile without the proper entitlement.)
User Info: {
IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker;
}
--
Failed to install the app on the device.
Domain: com.apple.dt.CoreDeviceError
Code: 3002
User Info: {
NSURL = "file:///Users/dan/Library/Developer/Xcode/DerivedData/iosApp-gxsprezneuyftnhbmfyfssbeojgd/Build/Products/Debug%20development-iphoneos/[redacted].app/";
}
--
Unable to Install “[redacted]”
Domain: IXUserPresentableErrorDomain
Code: 14
Failure Reason: This app cannot be installed because its integrity could not be verified.
Recovery Suggestion: Failed to install embedded profile for [redacted] : 0xe800801f (Attempted to install a Beta profile without the proper entitlement.)
--
Failed to install embedded profile for [redacted] : 0xe800801f (Attempted to install a Beta profile without the proper entitlement.)
Domain: MIInstallerErrorDomain
Code: 13
User Info: {
FunctionName = "-[MIInstallableBundle _installEmbeddedProfilesWithError:]";
LegacyErrorString = ApplicationVerificationFailed;
LibMISErrorNumber = "-402620385";
SourceFileLine = 308;
}
--
Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
"device_isCoreDevice" = 1;
"device_model" = "iPhone14,6";
"device_osBuild" = "17.5.1 (21F90)";
"device_platform" = "com.apple.platform.iphoneos";
"dvt_coredevice_version" = "355.28";
"dvt_mobiledevice_version" = "1643.100.60";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 3497;
"operation_errorCode" = 14;
"operation_errorDomain" = IXUserPresentableErrorDomain;
"operation_errorWorker" = IDEInstallCoreDeviceWorker;
"operation_name" = IDERunOperationWorkerGroup;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 1;
"param_debugger_type" = 3;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphoneos";
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_checker_tpc_enable" = 1;
"param_diag_gpu_frameCapture_enable" = 0;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 0;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_queueDebugging_enable" = 1;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 0;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 99;
"param_launcher_substyle" = 8192;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_structuredConsoleMode" = 1;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphoneos17.5";
"sdk_osVersion" = "17.5";
"sdk_variant" = iphoneos;
}
--
System Information
macOS Version 14.3 (Build 23D56)
Xcode 15.4 (22622) (Build 15F31d)
Timestamp: 2024-07-03T13:47:34+01:00
0 * H ÷
0 1
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Apple Confidential Profile. Do not distribute. Not to be used or disclosed without permission from Apple. Copyright © 2023, Apple Inc. All rights reserved.
PayloadContent
PayloadContent
DefaultsData
SeedGroup
PublicBeta
DefaultsDomainName
.GlobalPreferences
DefaultsData
SeedProgram
PublicSeed
DefaultsDomainName
com.apple.seeding
DefaultsData
SBIconVisibility
DefaultsDomainName
com.apple.appleseed.FeedbackAssistant
DefaultsData
MobileAssetAssetAudience
48407998-4446-46b0-9f57-f76b935dc223
MobileAssetSUAllowOSVersionChange
MobileAssetSUAllowSameVersionFullReplacement
MobileAssetServerURL-com.apple.MobileAsset.MobileSoftwareUpdate.UpdateBrain
https://mesu.apple.com/assets/iOS17PublicSeed
MobileAssetServerURL-com.apple.MobileAsset.SoftwareUpdate
https://mesu.apple.com/assets/iOS17PublicSeed
MobileAssetServerURL-com.apple.MobileAsset.SoftwareUpdateDocumentation
https://mesu.apple.com/assets/iOS17PublicSeed
DefaultsDomainName
com.apple.MobileAsset
PayloadIdentifier
com.apple.applebetasoftware
PayloadType
com.apple.defaults.managed
PayloadUUID
617630D8-C055-40A1-A4E8-AC30FD8A5ACE
PayloadVersion
1
PayloadDescription
Configures your iOS/iPadOS device for use with the Apple Beta Software Program.
PayloadDisplayName
iOS 17 & iPadOS 17 Beta Software Profile Beta Software Profile
PayloadIdentifier
com.apple.applebetasoftware
PayloadOrganization
Apple Inc.
PayloadRebootSuggested
PayloadType
Configuration
PayloadUUID
0C90EE68-9104-4D65-80A5-538784AAE2BE
PayloadVersion
1
RemovalDate
2025-01-31T00:00:00Z
TargetDeviceType
1
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Apple Inc.1&0$ U Apple Certification Authority1 0 U
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我创建了一个developer id instanller 证书,并且安装在自己电脑上,我使用productbuild --component xx.app /Applications --sign "Developer ID Installer: " --product xx.app/Contents/Info.plist ST.pkg签名并生成pkg,使用 spctl -a -v --type install ST.pkg 去验证签名的时候,出现rejected
source=Unnotarized Developer ID,我不知道哪里有问题,将pkg安装到其他电脑也会出现pkg无法打开,apple无法检查是否包含恶意软件 提示信息,希望可以得到大家的帮助谢谢,
In my developper account, "Certificates, Identifiers & Profiles" show
two "Developer ID Installer" certificates (Expiration Date 2027/05/13 and 2027/02/01)
I did not found any way to delete, remove or revoke one.
How can I fix it ?
Xcode complaint "Command CodeSign failed with a nonzero exit code"
Previouly I put right this error with the command:
xattr -cr path_to_application
but this no longer work.
I got into trouble setting up my X-Code team ID. My user ID suddenly changed.
Please take a look at the first screenshot. This is the certificate I was originally using, and I got a new certificate because it's about to expire. The new certificate is the second screenshot. But you can check that the ID is different.
The problem is that the Apple login function is not working properly because the ID is different (I'm using Unity to develop a game) Can you tell me why the user ID has changed and I can't change it to the original one?