Context: I’m not an app developer, but I’m doing some research in order to gain a high level understanding of an app that I want some developers to build for me.
Basically I need a navigation app built (integrated with Google Maps) that works pretty much like Google Maps. This app will connect to and stream live navigation data to a car HUD (heads-up-display) device using WiFi direct (to facilitate high bandwidth streaming). The purpose of the streaming from the mobile app to the HUD is so that the driver can see the live map without having to look at their phone.
This leads me to my QUESTION: this functionality (streaming from app to HUD) is similar to what AirPlay does & I’ve read that Apple rejects apps that replicate AirPlay’s screen mirroring function. I’ve also read that in order to work around this, my app should limit the information that is sent to & displayed by the HUD device (basically, shouldn’t mirror the whole screen). So, would Apple still reject my app if it only streamed the live map onto the HUD device & left out all the other information displayed on the app (ETA, turn signals, distances etc.) and thus refraining from streaming the entire screen?
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RSS for tagExplore the intersection of business and app development. Discuss topics like device management, education, and resources for aspiring app developers.
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Numbers recently began crashing on startup. It barely has time to display the open dialog box, then boom! I've tried: Booting in Safe Mode, Deleting preferences in user library (Container files too), no joy. Is there anything else I can delete? I have confirmed that it works fine in another user account on the same machine. So the problem is somewhere in my account. I'd appreciate any suggestions. I'm running MacOS Version 15.0 Beta (24A5298h). but numbers has been fine until literally this weekend. The betaOS was installed a few weeks ago. I've added nothing to the machine since that.
Hi Dear Apple Developer,
We had some problem to ping iTunes server since Oct-30, 2024.
Previously we can ping the VPP server url http://ax.itunes.apple.com/WebObjects/MZStoreServices.woa/wa/wsSearch?media=software&entity=software&country=US&lang=en_us&limit=1&term= w/o any issues, but now it failed.
Even if I tried to use "https" to access the above url, it still failed with error "This server could not prove that it is ax.itunes.apple.com; its security certificate is from a248.e.akamai.net. This may be caused by a misconfiguration or an attacker intercepting your connection."
And finally ended with this error
"Access Denied
You don't have permission to access "http://ax.itunes.apple.com/WebObjects/MZStoreServices.woa/wa/wsSearch?" on this server.
Reference #18.55503617.1730815948.be1bde3
https://errors.edgesuite.net/18.55503617.1730815948.be1bde3"
Same that we had problem to get VPP app details via url: http://ax.itunes.apple.com/WebObjects/MZStoreServices.woa/wa/wsLookup?country=us&id=6445849909
Is there any changes to this url recently?
Thanks,
Wei
Hello! We using jwsRepresentation for Transaction. In documentation we found
The decoded payloads of the jwsRepresentation and JWSTransaction strings contain price fields that are specified in milliunits of the currency; StoreKit represents the price in units of currency. Take care not to confuse these two representations when working with both APIs.
source
But when we decoded JWS, we found what price are specified in units (but we were expecting to get milliunits)
We using https://developer.apple.com/documentation/storekit/product/purchaseresult/success
switch result {
case .success(let verification):
let jwsRepresentation = verification.jwsRepresentation
...
And when we decoded jwsRepresentation we get
{
"transactionId": ".....",
"originalTransactionId": ".....",
"webOrderLineItemId": ".....",
"bundleId": ".....",
"productId": ".....",
"subscriptionGroupIdentifier": ".....",
"purchaseDate": ".....",
"originalPurchaseDate": ".....",
"expiresDate": ".....",
"quantity": 1,
"type": ".....",
"deviceVerification": ".....",
"deviceVerificationNonce": ".....",
"appAccountToken": ".....",
"inAppOwnershipType": ".....",
"signedDate": ".....",
"environment": ".....",
"transactionReason": ".....",
"storefront": ".....",
"storefrontId": ".....",
"price": 12990,
"currency": "USD"
}
Today, I can no longer create a new version for my Apps. Getting "An error has occurred. Try again later"...
This has never happened to me before.
Hello Everyone,
I am completely new to programming, I have played with the Playgrounds app and I understand how some of the basic concepts work, however when going through "A Swift Tour" on developer.apple.com I struggle to understand a lot of the concepts presented.
Are there any resources that someone can recommend so I can continue to learn?
I tried just watching the video and searching the things I didn't understand, but I don't think I am learning much this way.
Hello Apple Support,
I'm reaching out in desperation, as my Apple Developer account was suddenly blocked without any prior notice. I'm writing from a different email address because I can't access my original account at all.
I've dedicated years of hard work, energy, and resources to build my applications and support my users through this platform. The sudden blocking of my account has not only put my business in jeopardy but also significantly impacted my personal life, as my income and livelihood heavily depend on it. The potential loss of revenue and the disruption to my users is devastating.
I’m deeply hurt and disheartened by the lack of communication and would appreciate any help to resolve this situation as quickly as possible. I kindly request guidance on how I can recover my account, or at the very least, understand why this action was taken.
Thank you for your attention to this matter. I’m hopeful for a quick resolution.
Dear Apple,
Suggestions to rise tour TKDN in IS:
Make small components from ID, such as iPhone case,IPad case, etc
Continue with Productivity to build Apple Developer, recruiting local developer and headed by Apple developer
Train local technician to repair or replace some components from Apple device (off course they must be original parts).
I think it will fit 35% or more TKDN
p.s: someone in my family is interested to be Apple Dev, and increase skill from Android Dev
https://uclient-api.itunes.apple.com/WebObjects/MZStorePlatform.woa/wa/lookup?version=2&id=1515995528&p=mdm-lockup&caller=MDM&platform=enterprisestore&cc=IN
return blank result when parameter platform=enterprisestore is added for india location
when platform=enterprisestore is removed for india location result is there.
https://uclient-api.itunes.apple.com/WebObjects/MZStorePlatform.woa/wa/lookup?version=2&id=1515995528&p=mdm-lockup&caller=MDM&cc=IN
I am looking to do a deferred revenue recognition, is there anyone currently doing this process and if yes can I get the basic steps and reports that you use.
I assume the Subscriber report (daily)
Hi,
I am currently a Phd student from CMU working on a XR project with Vision Pro. I found the latest released enterprise APIs can be really helpful for our project, especially the configuration of the object tracking provider.
However, I found a personal developer account can not access those APIs. And also it requires me to be a founder of the organization of the university when I try to update my account to an organization(CMU). I wonder is there any way to let the student still have a chance to try those fantastic APIs and some research based on them?
I really need those functions and I believe what I am working on is also going to be a great demo of the Vision Pro.
Thanks,
Hey,
If I were a PhD student enrolled at an accredited academic institution, would I still be eligible to participate in the Swift Student Challenge?
Thank you!
We have an app that is unfortunately in business mode. It is impossible for customers to search. We want to make it public for the convenience of users. We have submitted 2 new apps with new bundler id, both return the same answer: bussines 3.2 and no advice.
Any comments are welcome. Please help us.
Hello, I am writing a research paper for my college marketing class and was hoping to get some insight as to the cost structure applicable to an online gambling app. The hypothetical app in question is an app in which users are able to use real money to bet on games but I can not find a cost structure besides the common in app purchase revenue sharing model of 30%. Is this still applicable in this hypothetical case or is an alternative revenue sharing model applicable due to this app's unique structure. Furthermore, would this fee be taken from bets (due to the apps losses) or from all realized profits?
How to create python environment in Xcode