Hello,
I'm trying to render a point cloud using SceneKit (ultimately for ARKit). However, I'm finding the pointSize (and minimumPointScreenSpaceRadius) properties are ignored when trying to modify the SCNGeometryElement. No matter what pointSize I put in, the points are the same size. This is roughly how my code is laid out. I'm wondering if I'm doing something wrong with my GeometryElement setup?
var index: Int = 0
for x_pos in stride(from: start , to: end, by: increment) {
for y_pos in stride(from: start , to: end, by: increment) {
for z_pos in stride(from: start , to: end, by: increment) {
let pos:SCNVector3 = SCNVector3(x: x_pos, y: y_pos, z: z_pos)
positions.append(pos)
normals.append(normal)
indices.append(index)
index = index + 1
}
}
}
let pt_positions : SCNGeometrySource = SCNGeometrySource.init(vertices: positions)
let n_positions: SCNGeometrySource = SCNGeometrySource.init(normals: normals)
let pointer = UnsafeRawPointer(indices)
let indexData = NSData(bytes: pointer, length: MemoryLayout<Int32>.size * indices.count)
let elements = SCNGeometryElement(data: indexData as Data, primitiveType: .point, primitiveCount: positions.count, bytesPerIndex: MemoryLayout<Int>.size)
elements.pointSize = 10.0 //being ignored
elements.minimumPointScreenSpaceRadius = 10 //also being ignored
let pointCloud = SCNGeometry (sources: [pt_positions, n_positions], elements: [elements])
pointCloud.firstMaterial?.lightingModel = SCNMaterial.LightingModel.constant
let ptNode = SCNNode(geometry: pointCloud)
scene.rootNode.addChildNode(ptNode)