My iOS game is compatible with visionOS and MacOS

I already have an opinion ( I should never release to a platform without testing on a physical platform device ) on this but wanted to learn from experience and expertise and see if there were any viable options.

My hybrid casual puzzle game is released on the App Store for iOS. (Whew!) Apparently it is compatible to both Mac OS and VisionOS

I would love to make it available everywhere however, I am not sure it is best to do so without testing on these physical devices. Which could also mean making the design adjustments for those devices, having test devices ready etc. and I would have to update my Laptop to silicon.

Has anyone tried this without testing on physical devices? What are your thoughts/best suggestions? Thanks in advance!

ipad versions can run on both MacOS and VisionOS (if the functionality is supported on those platforms). You can test against VisionOS as it has a simulator like iOS/tvOS. Bit harder to test against hardware, if you don't have the funds to buy a Mac or Vision Pro device.

You could ask someone whom does have a Mac/Vision Pro to test it for you, you would need their email address to add them to a test group for your app though (this would use the Apple Testflight approach.)

My iOS game is compatible with visionOS and MacOS
 
 
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