VisionPro MRApp issue: location reset

We use Unity6+VisonOS2.2 to develop an MR Application. App Mode: RealityKit with PolySpatial, In the actual test, we found that when my moving position is more than 80~100 meters away from the starting position of the application, my current position will be reset to Vector.zero, which will cause my application experience to be very bad. Is anyone experiencing the same problem? Is there a solution?

VisionPro MRApp issue: location reset
 
 
Q