[Reality Composer Pro] Is it possible to make mirror material with Shader Graph?

Hi!

I wanna ask that if it's possible to make mirror material with Shader Graph in Reality Composer Pro. The mirror should reflect entities in Reality Composer Pro scene.

I found that it works with SceneKit, but I'm using RealityKitContent in my project. Are there ways to solve this?

Hey @PLAY4,

There's no supported way for you to make a mirror material with Shader Graph. Alternatively, you might consider using a portal and duplicate the geometry to achieve this type of effect.

If you'd like us to consider adding the necessary functionality, please file an enhancement request using Feedback Assistant. Please include as much information about the experience you're trying to create as you can. Once you file the request, please post the FB number here.

If you're not familiar with how to file enhancement requests, take a look at Bug Reporting: How and Why?

Thanks for the question,
Michael

[Reality Composer Pro] Is it possible to make mirror material with Shader Graph?
 
 
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