Best Practices for taking Blender 3D objects and importing them into Reality Composer Pro.

What is recommended best practice for importing a Blender 3D file into RCP? I assume as a .usdz file? Is there a WWDC24 session or other Apple resource that best explains this. I want to make sure I provide the right format/file to RCP from Blender.

Best Practices for taking Blender 3D objects and importing them into Reality Composer Pro.
 
 
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