Cancel or quit from loadValuesAsynchronouslyForKeys?

The app needs to play remote videos. Sometimes it takes very long time (~10 seconds) to load the media and play with AVPlayer.

So I use a timer to check and try to play next video if it is over 5 seconds:

AVURLAsset *asset = [[AVURLAsset alloc] initWithURL:videoUrl options:nil];// line 1
NSArray *keys = @[@"playable"];
mediaLoaded = NO;
[asset loadValuesAsynchronouslyForKeys:keys completionHandler:^() { // line 2
mediaLoaded = YES; // line 4
dispatch_async(dispatch_get_main_queue(), ^{
[self.player replaceCurrentItemWithPlayerItem:[AVPlayerItem playerItemWithAsset:asset]];
[self.player playImmediatelyAtRate:playSpeed];
});
}];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
if (!mediaLoaded) {            
[self playNextVideo]; // line 3
}
});

So the flow is: line 1 (of video 1)- line 2 (of video 1)- line 3 (if over 5 seconds and video 1 is not playing)- line 1 (of video 2)-...

Now the problem is that seems line 2 is blocking line 1: only line 4 (for video 1 after ~10 seconds) or the completionHandler is executed will line 2 (for video 2) will be executed.

Anybody can give any insight?

Thx!

Found it's something else that blocks. Thx!

Cancel or quit from loadValuesAsynchronouslyForKeys?
 
 
Q