How to prioritize the display of virtual items over hands

In visionOS, I want to make a watch. After the actual production, the display of the hand makes it impossible to see the watch due to the virtual watch. How to set up the watch to give priority to display?

The only way will be to use DepthMap, which is not available on visionOS:

  1. HandAnchor provides the 6DoF pose of the wrist.
  2. The distance between the wrist origin and the DepthMap points along the +Y axis of the wrist is the offset that places the bottom of the watch above the wrist.
  3. 6DoF pose of the bottom of the watch = 6DoF pose of the wrist + Y axis offset.

@xuhengfei

I think you may be referring to the upperLimbVisibility modifier. Pass hidden to the modifier to render virtual content over the hands.

How to prioritize the display of virtual items over hands
 
 
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