Hello I want to ask help from VisionOS devs inside Apple, if it is possible to extend or disable(toggle) the Play Space boundary which is 1.5 meter or 10 feets right now, it is really a shame with such great display and computing power we can't run any room scale VR, I'm currently working on a Undergrad Thesis which choose to use the AVP but I didn't know about this boundary until I've build my room in Unity and put onto my device, is it possible to cut us some slacks regarding the boundary? much thanks
Hey @ChinaHarry23,
You are correct, as outlined in Creating fully immersive experiences in your app:
When you start a fully immersive experience, visionOS defines a system boundary that extends approximately 1.5 meters from the initial position of the person’s head. If their head moves outside of that zone, the system automatically stops the immersive experience and turns on the external video again. This feature is an assistant to help prevent someone from colliding with objects.
Additionally, under the Human Interface Guidelines for Immersive experiences we advise the following:
Avoid encouraging people to move while they’re in an immersive experience. For example, let people bring a virtual object closer to them instead of expecting them to move close to the object.
Are there other ways for the user to navigate your immersive experience without requiring them to walk around in their physical space? Could you provide me with a little bit more information as to your use case so I can better understand what options might be available to you?
If you'd like us to consider adding this type of functionality, please file an enhancement request using Feedback Assistant. Once you file the request, please post the FB number here. If you're not familiar with how to file enhancement requests, take a look at Bug Reporting: How and Why?
Hope this helps,
Michael