Here is what I have discovered:
When I have window A
pushes window B
, and then B
's onAppear dismisses A
by its id. In this case, A
will not appear if B
later dismisses itself unless B
calls open/pushWindow(id: A)
However, if I then open an immersive space by A
and dismiss it, there will be several B
appearing depending on how many times the process I mentioned above was repeated
It does make no sense using onAppear to dismiss A
while we later want to reuse it, but is this feature expected?