I'm trying to add JPEG-XL encoding/decoding capabilities to my app and haven't been able to find a trustworthy pre-compiled version. The only one I've found is in https://github.com/awxkee/jxl-coder-swift.
As a result I've been trying to compile my own iOS version from the reference implementation (https://github.com/libjxl/libjxl), having done virtually no compiling before. When I started out, my gut said, "Compiling for a different platform should be easy since it's not like I'm actually writing or modifying the implementation", but the more I research and try, the more doubtful I've become. So far I've figured out it means compiling all the dependencies (brotli, highway, libpng, skcms, etc.) too, but I've also gotten nowhere with them, having tried my hand at modifying cmake toolchains and CMakeList.txt files.
As a novice, am I biting off more than I can chew with this? Is the seemingly simple task, "Compile this C++ library for iOS" actually something that freelancers charge huge amounts for? (If so, this makes the free compiled version mentioned above even more questionable)
Any help or pointers would be greatly appreciated.
I managed to get JXL working after a lot of angst and grit. I didn't have C++ compilation experience but I managed to get the job done, so this might be encouragement for anyone stuck in a similar situation (no guarantees though).
Anyone interested in JXL for iOS should be able to replicate what I did via this thread: