When creating a USDA file in a DCC, I want RCP to import it as expected with materials assigned. However, I’m finding that the material is not imported correctly, despite it rendering correctly in the preview pane and the textures being pulled in.
The workaround is to recreate the material in the shader tree, but then I override any material changes I do on the original UDSA. Please advise me on what I need to be doing here, to correctly import materials into RCP.
Using USDZ files is not ideal, as I want to make sure changes can easily be made upstream.
Sorry about the link, but I can't seem to upload it to the post. https://pasteboard.co/bmhl3t004APu.png
Any guidance here is much appreciated!