I'm trying to run my app on my iPhone and XCode is unable to detect it.
Versions (as of time of writing, these are all the latest versions)
- XCode: 15.0.1
- iOS: 17.1.2
- macOS: Sonoma 14.1.2
What I've tried
- Updating all hardware to the latest versions.
- Restarting all hardware.
- Clearing cache/derived data.
- Using different USBC ports/cables.
- Using the XCode 15.1-Beta 3 (the latest beta)
- Clearing trusted computers and re-trusting
- Disabling Multipath Networking (solution for someone else on the dev forums)
- Creating a brand new xcode project.
- Disabling all wifi/bluetooth and reconnecting
- Using different wifi networks
- Calling mac support (they directed me back here)
- Scouring forums
What happens
I start by disconnecting my phone from my computer, clear trusted computers, restart xcode, and start (basically) from a completely blank slate. First I open XCode to my project. Then I connect my iPhone via USBC. I see that XCode says "iPhone not eligible while pairing in progress" (or something like that). I see on my phone that I must trust this computer, I hit trust, I enter my phone's passcode, then that disappears on my phone, and in XCode the message about eligibility disappears. I then click on the device selector to choose between either a simulator or a hardware device and under hardware I only see a message that says "No eligible devices connected to my mac". If I open the "Manage Run Destinations" organizer I see all the simulators there in the simulators tab, but when I go to the Devices tab, I see nothing. Sometimes when I go through this process, I can get a banner to appear up top, but still no device shows up on the left. The banner will show me that it is indeed my iPhone, but it will be missing information like "Serial Number" or "Capacity". Here's a screenshot of what I see. Keep in mind, this banner up top does not always show up when I go through this process.
iPhone CAN be detected on my other laptop
When I do this exact same thing on my other laptop, everything works just fine. Here are the specs I'm running on that laptop.
(using the same cable/wifi network/etc)
- XCode 15.0.1
- macOS: Ventura 13.6.1
- iPhone 17.1.2 (I'm using the same iPhone)
The only difference here being the macOS version. However, the problem started on my "broken" computer while I was running a previous major macOS version. This problem is actually what prompted my to do a system update to Sonoma.
Please for the love of god, halp!!!