I get this error after updating Xcode to 15. It was working fine just before updating.
The app is created with Flutter containing flutter-unity-widget plugin.
Full error
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Function: createItemModels(for:itemModelSource:)
Thread: <_NSMainThread: 0x124e0a050>{number = 1, name = main}
Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide.
2023-11-22 09:44:57.461 xcodebuild[64038:2655521] [MT] DVTAssertions: Warning in
/System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEF
rameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103
Details: createItemModels creation requirements should not create capability item model for a capability item model that
already exists.
Function: createItemModels(for:itemModelSource:)
Thread: <_NSMainThread: 0x124e0a050>{number = 1, name = main}
Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide.
** BUILD FAILED **
Xcode's output:
↳
Writing result bundle at path:
/var/folders/cv/yb103sl92sn87wng_mvscb_80000gn/T/flutter_tools.T5NLXl/flutter_ios_build_temp_dirjmiuWj/temporary_xcresult_bund
le
/Users/tenna/Desktop/ai_chara/ios/UnityLibrary/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp --compile-cpp
--platform=iOS --architecture=arm64 --outputpath=libGameAssembly.a --libil2cpp-static
--baselib-directory=/Users/tenna/Desktop/ai_chara/ios/UnityLibrary/Libraries --additional-defines=IL2CPP_DEBUG=0
--incremental-g-c-time-slice=3 --configuration=Release --dotnetprofile=unityaot-macos --profiler-report
--profiler-output-file=/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-bcftqgeocxzxveemrkiekqlvuozs/Build/Intermediates
.noindex/Unity-iPhone.build/Debug-iphoneos/artifacts/profile.json --print-command-line
--external-lib-il2-cpp=/Users/tenna/Desktop/ai_chara/ios/UnityLibrary/Libraries/libil2cpp.a
--data-folder=/Users/tenna/Desktop/ai_chara/unity/AIChara-App/Library/Bee/artifacts/iOS/il2cppOutput/data
--generatedcppdir=Il2CppOutputProject/Source/il2cppOutput --architecture=arm64
--outputpath=/Users/tenna/Desktop/ai_chara/build/ios/Debug-iphoneos/libGameAssembly.a
--cachedirectory=/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-bcftqgeocxzxveemrkiekqlvuozs/Build/Intermediates.noind
ex/Unity-iPhone.build/Debug-iphoneos/artifacts/arm64 --configuration=Debug
Starting:
/Users/tenna/Desktop/ai_chara/ios/UnityLibrary/Il2CppOutputProject/IL2CPP/build/deploy_arm64/bee_backend/mac-arm64/bee_backend
--profile="/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-bcftqgeocxzxveemrkiekqlvuozs/Build/Intermediates.noindex/Uni
ty-iPhone.build/Debug-iphoneos/artifacts/arm64/buildstate/backend_profiler0.traceevents" --beedriver-listener
--dagfile="/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-bcftqgeocxzxveemrkiekqlvuozs/Build/Intermediates.noindex/Uni
ty-iPhone.build/Debug-iphoneos/artifacts/arm64/buildstate/bee.dag" --continue-on-failure FinalProgram
WorkingDir:
/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-bcftqgeocxzxveemrkiekqlvuozs/Build/Intermediates.noindex/Unity-iPhone.b
uild/Debug-iphoneos/artifacts/arm64/buildstate
ExitCode: 4 Duration: 0s152ms
ExitCode: 1 Duration: 0s2ms
Build failed with 0 successful nodes and 0 failed ones
Error: Internal build system error. BuildProgram exited with code 1.
Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build
C++ code for Mac, you must have Xcode installed.
Building for Apple Silicon requires Xcode 9.4 and Mac 10.12 SDK.
Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using
xcode-select.
It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.
More information and installation instructions can be found here:
https://developer.apple.com/support/xcode/
Specific Xcode versions can be downloaded here:
https://developer.apple.com/download/more/
Unable to detect any compatible iPhoneOS SDK!
at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.GetCompatibleXcodeInstallation(Architecture architecture, Version
xcodeMinVersion, Version platformSdkMinVersion, Identifier platformSdkIdentifier, XcodePlatformSdk& compatiblePlatformSdk,
XcodeInstallation& compatibleXcodeInstallation)... continue ...
Error: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones
Error: Internal build system error. BuildProgram exited with code 1.
Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build
C++ code for Mac, you must have Xcode installed.
Building for Apple Silicon requires Xcode 9.4 and Mac 10.12 SDK.
Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using
xcode-select.
It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.
More information and installation instructions can be found here:
https://developer.apple.com/support/xcode/
Specific Xcode versions can be downloaded here:
https://developer.apple.com/download/more/
Unable to detect any compatible iPhoneOS SDK!
at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.GetCompatibleXcodeInstallation(Architecture architecture, Version
... continue ...
note: Removed stale file
'/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-bcftqgeocxzxveemrkiekqlvuozs/Build/Products/Debug-iphoneos/google_sign
_in_ios/google_sign_in_ios.framework'
... continue ...
warning: Run script build phase 'Run Script' will be run during every build because it does not specify any outputs. To address
this warning, either add output dependencies to the script phase, or configure it to run in every build by unchecking "Based on
... continue ...
I found this thread, but downgrading Xcode causes other issues, so rather not do that. https://forum.unity.com/threads/project-wont-build-using-xode15-release-candidate.1491761/
I tried to run the app from Xcode, also did not work.