Label each segment on a segmented circle

Hi community, newbie here and decided to tackle an app with a big element using Shape. I have created a view which draws segments of a circle and puts them together into said circle. I am now trying to add text to each segment to label them (as they act as buttons). I have tried using simple attempts such as .overlay as well as searching forums for solutions such as this one: https://stackoverflow.com/questions/66187564/how-can-i-insert-uiimages-in-my-circle-segments-with-swiftui

Unfortunately I am not able to get the label to sit over its respective segment. The code I am sharing removes all attempts at labelling to show its current state.

Here is my code to draw the segmented wheel:

struct EmotionWheelView: View {
    // Prepare array of emotions for the selector
    let emotions: [Emotion] = Bundle.main.decode("emotions.json")
    
    // Bringing in the tapped and selected emotions to set in the parent
    @Binding public var tappedEmotion: String
    @Binding public var selectedEmotion: String
    @Binding public var selectedSegment: Int?
    
    var selectableEmotions: [Emotion] {
        var results: [Emotion] = []
        
        if selectedEmotion.isEmpty {
            for emotion in emotions {
                if emotion.level == 1 {
                    results.append(emotion)
                }
            }
        } else {
            var baseEmotion: Emotion {
                var result: Emotion = emotions[0]
                
                for emotion in emotions {
                    if emotion.name == selectedEmotion {
                        result = emotion
                    }
                }
                
                return result
            }
            
            for emotion in emotions {
                for subID in baseEmotion.subID {
                    if emotion.id == subID {
                        results.append(emotion)
                    }
                }
            }
        }
        
        return results
    }
    
    var data: [Double] {
        var results: [Double] = []
        
        for _ in selectableEmotions {
            results.append(2.0)
        }
        
        return results
    }
    
    var colors: [Color] {
        var results: [Color] = []
        var color: Color = .red
        
        for emotion in selectableEmotions {
            switch emotion.color {
            case "purple":
                color = Color.purple
            case "pink":
                color = Color.pink
            case "orange":
                color = Color.orange
            case "yellow":
                color = Color.yellow
            case "green":
                color = Color.green
            case "teal":
                color = Color.teal
            case "blue":
                color = Color.blue
            default:
                color = Color.black
            }
            results.append(color)
        }
        
        return results
    }
    
    var body: some View {
        EmotionWheel(selectableEmotions: selectableEmotions, data: data, colors: colors, tappedEmotion: $tappedEmotion, selectedSegment: $selectedSegment)
            .frame(maxHeight: 200)
    }
}

struct EmotionWheel: View {
    var selectableEmotions: [Emotion]
    var data: [Double]
    var colors: [Color]
    
    @Binding var tappedEmotion: String
    @Binding var selectedSegment: Int?
    
    private var totalValue: Double {
        data.reduce(0, +)
    }
    
    private var startAngles: [Double] {
        var angles: [Double] = []
        var currentAngle = -Double.pi / 2
        for value in data {
            angles.append(currentAngle)
            currentAngle += value / totalValue * 2 * .pi
        }
        return angles
    }
    
    private var endAngles: [Double] {
        var angles: [Double] = []
        var currentAngle = -Double.pi / 2
        for value in data {
            currentAngle += value / totalValue * 2 * .pi
            angles.append(currentAngle)
        }
        return angles
    }
    
    var body: some View {
        GeometryReader { geo in
            ZStack {
                ForEach(0..<data.count, id: \.self) { index in
                    WheelSegment(startAngle: startAngles[index], endAngle: endAngles[index])
                        .stroke(Color(UIColor.systemBackground), lineWidth: 1)
                        .fill(colors[index].gradient)
                        .onTapGesture {
                            withAnimation {
                                selectedSegment = index
                                tappedEmotion = selectableEmotions[index].name
                            }
                        }
                        .scaleEffect(selectedSegment == index ? 1.1 : 1.0)
                        .animation(.spring(dampingFraction: 0.8), value: selectedSegment)
                }
                
                Circle()
                    .foregroundStyle(Color(UIColor.systemBackground))
                    .frame(width: geo.size.width / 2)
                    .overlay {
                            Text(tappedEmotion)
                                .fontWeight(.bold)
                                .foregroundStyle(getTappedColor(tappedEmotion: tappedEmotion))
                                .padding()
                    }
            }
            .padding(40)
        }
    }
}

struct WheelSegment: Shape {
    var startAngle: Double
    var endAngle: Double
    
    func path(in rect: CGRect) -> Path {
        var path = Path()
        let center = CGPoint(x: rect.midX, y: rect.midY)
        let radius = min(rect.width, rect.height)
        path.move(to: center)
        path.addArc(center: center, radius: radius, startAngle: Angle(radians: startAngle), endAngle: Angle(radians: endAngle), clockwise: false)
        path.closeSubpath()
        return path
    }
}

func getTappedColor(tappedEmotion: String) -> Color {
    let emotions: [Emotion] = Bundle.main.decode("emotions.json")
    var color: Color = .red
    
    var toColor: Emotion {
        for emotion in emotions {
            if emotion.name == tappedEmotion {
                return emotion
            }
        }
        return emotions[0]
    }
    
    switch toColor.color {
    case "purple":
        color = Color.purple
    case "pink":
        color = Color.pink
    case "orange":
        color = Color.orange
    case "yellow":
        color = Color.yellow
    case "green":
        color = Color.green
    case "teal":
        color = Color.teal
    case "blue":
        color = Color.blue
    default:
        color = Color.black
    }
    
    return color
}

Result:

Crude representation of goal (you get the idea):

Label each segment on a segmented circle
 
 
Q