Hi, i am developing a Metal renderer the Metal debbuger gives me an error when i try to debug a Fragment Shader. This is happening since i updated to sonoma and Xcode 15, before everything was working fine.
Also i want to mention that i have tried the Apples DeferredLightning demo project and it gives the same error so its not my projects fault.
Device: MacbookPro 16 2019 5300M MacOs: 14.0 Xcode: 15.0
Error: Unable to create shader debug session Thread data is corrupt
GPUDebugger error - 15A240c - DYPShaderDebuggerDataErrorDomain (2): Thread data is corrupt
=== GPUDebugger Item === API Call: 16 [drawIndexedPrimitives:Triangle indexCount:26652 indexType:UInt32 indexBuffer:MDL_OBJ-Indices indexBufferOffset:0] Resource: fragment_main