Debug export with game porting toolkit?

Hi all, I have tried a simple search and ended up here. I am trying to debug an issue with testing my game using GPTK. It looks like the usual debug flags do not apply to GPTK, anyone have an idea of how I can see what is being called through the GPTK or wine as my game loads? I am getting a generation error and I believe a dll is responsible as it checks for CPU id, I assume something is missing in wine's windows structure or isn't in the wrapper's windows registry or this is an api not implemented fully. I am not sure how to debug this or see what is really going on at this point. Any help is greatly appreciated.

Debug export with game porting toolkit?
 
 
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