Metal Pipelines Script for Mesh Render Pipeline

With the Xcode 15 RC, the documentation for Metal Pipelines Script (man metal-pipelines-script) doesn't mention anything about defining a Mesh Render Pipeline (MTLMeshRenderPipelineDescriptor).

Is there way to do offline compilation OR harvest binary archives for mesh shaders?

Metal Pipelines Script for Mesh Render Pipeline
 
 
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