We are upgrading our ObjC-based iOS multiplayer game to Unity, so we plan to use the Unity Apple plugins. Specifically, we want to use Apple.Core and Apple.Gamekit packages.
- Cloned the project from https://github.com/apple/unityplugins
- Built the package using Unity 2020.3.33f1
- In the Unity Editor, used Windows > Package Manager and added both packages from the tarball.
- No errors; all looks good.
5, Built & Run the project and installed the game on an iPhone 13 device. 6. Once the game starts, we see the following errors, and the game quits.
Errors: '/private/preboot/Cryptexes/OS/usr/lib/swift/AppleCoreNative.framework/AppleCoreNative' (no such file), '/private/var/containers/Bundle/Application/0CF8E689-36C1-4AA6-9CF6-1E078EC1A3FB/Game.app/Frameworks/AppleCoreNative.framework/AppleCoreNative' (no such file), '/private/var/containers/Bundle/Application/0CF8E689-36C1-4AA6-9CF6-1E078EC1A3FB/Game.app/Frameworks/UnityFramework.framework/Frameworks/AppleCoreNative.framework/AppleCoreNative' (no such file), '/private/var/containers/Bundle/Application/0CF8E689-36C1-4AA6-9CF6-1E078EC1A3FB/Game.app/Frameworks/AppleCoreNative.framework/AppleCoreNative' (no such file), '/System/Library/Frameworks/AppleCoreNative.framework/AppleCoreNative' (no such file, not in dyld cache)
Anyone, please help us to resolve the above issue?