Reality Composer - compound objects

Hello,

I'm trying to build a compound object using 2 cubes. I adjusted the z value for one object to make them appear merged together. However, when I run the simulation the two objects separate. Is there something I need to set to make sure the z value doesn't change when it's running?

Thanks, BVSdev

composed objects, grouped together

running:

Sorry, I meant the y values. Is there a designer who could help with this basic issue? TIA.

Reality Composer - compound objects
 
 
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