Safe to update SKSpriteNode's texture on background thread?

I understand UI updates have to be on the main thread, but what about SKSpriteNode's texture? Can I update that in the background?

I can update it in the background and it works like I want it to. No crashes, warnings, etc. I did verify that the thread is not the main thread via [NSThread isMainThread].

I have since wrapped the texture change in a dispatch_sync on the main queue and it works the same as without it.

Regards, Patrick

Safe to update SKSpriteNode's texture on background thread?
 
 
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