Frame interpolation in MetalFX

It would be quite helpful if there was frame interpolation in MetalFX, similar to what NV and AMD are adding to their upscaling technologies. I have found MetalFX temporal upscaling critical to a real-time ray traced application, and frame interpolation could halve the compute cost, letting me try more expensive RT algorithms. I am hoping this technology will debut at WWDC 2023, if not then maybe during the winter round of OS updates.

Agree, Apple plays catchup a lot for gaming tech (example, VR), when they are repeatedly stating that that want to add gaming to the Mac platform. This is one place they can stay current if they are getting FSR 3-like frame generation in Metal FX now, verses waiting for every other platform to be using it.

Frame interpolation in MetalFX
 
 
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