If increasing sampling rate isn't possible, then is the only option for "continuous" drawing repeatedly adding a bezier curve from n-2 to n-1, that takes into account n-3 and n?
Are there other (easy) options to interpolate between location n-2 and n-1 not only visually, but with knowing and storing all intermediate points? Think more bitmap, less vector.
Below my code and a current "uneven" result
struct ContentView: View {
@State var points: [CGPoint] = []
var body: some View {
Canvas { context, size in
for point in points{
context.draw(Image(systemName: "circle"), at: point)
}
} .gesture(
DragGesture().onChanged{ value in
points += [value.location]
}
)
}
}