Getting Started with Scene Kit

Hi all,

I've got an idea for an interesting twist on a 3d aerial battle game, and so I'm taking the plunge on making my first 3d game.

I've got the developer docs queued up and the WWDC videos ready to go, and I've bookmarked a Ray Wenderlich tutorial on SceneKit.

Before I get started, since this is all so new to me, do any of y'all have any recommendations for good, up-to-date tutorials or hints and tips that might shortcut any of the process?

If it helps, my proof of concept will just allow me to have the player chase a computer-controlled airplane around in 3d space, and view that opponent from the cockpit view.

I've already done all my homework on the math of movement in 3d space. Had to dust off some trig, and I haven't worked with radians in a long, long time. But the next step is to get some basic visualizations in, and it looks a little daunting.

I truly appreciate any guidance you can point towards!!