public async void FetchItems()
{
try
{
var fetchItemsResponse = await GKLocalPlayer.Local.FetchItems();
}
catch(GameKitException exception)
{
Debug.LogError(exception);
}
}
App hangs when calling GKLocalPlayer.Local.FetchItems(); No exception is caught.
Apple.Core and Apple.GameKit plugins have been included in our project
Reproducible with
https://github.com/apple/unityplugins
Both Unity 2020 and Unity 2021
iOS and tvOS
Xcode Version 13.4.1