We have suddenly started seeing this crashing stack on iOS 16. Does anyone have any workarounds?
0
libsystem_platform.dylib
_platform_memmove + 420
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1
vImage
vImageCopyBuffer + 824
2
libCGInterfaces.dylib
_vImageCreateCGImageFromBuffer + 2368
3
CoreSVG
CIImage* SVGFilterPrimitive::inputImage<CIImage>(SVGAtom::Name) const + 88
4
CoreSVG
SVGFilterPrimitive::drawFeComposite() const + 72
5
CoreSVG
SVGFilterPrimitive::selectPrimitive() const + 280
6
CoreSVG
SVGFilterPrimitive::draw(FilterContext&, FilterResult**, std::__1::unordered_map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, FilterResult*, std::__1::hash<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::equal_to<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, FilterResult*> > >&, CGSize, CGSize) + 72