Will Apple remove the use of OpenGL entirely in iOS16?

My question. Is there anywhere information about the complete removal of OpenGL with the new version of iOS 16? Maybe someone managed to find such information?

As far as I know OpenGL is still deprecated, same as before. It hasn't been removed.

Apple's OpenGL 4.1 lacks BC6/7, compute, validation layers, and glClipControl, and much more. So if you're still using OpenGL, then good luck.

Will Apple remove the use of OpenGL entirely in iOS16?
 
 
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