Hi,
In our application we are facing lot of watchdog crashes after iOS 15 rollout. We are not able to identify the root cause for most of these crashes which are happening from applicationWillTerminate.
Can someone please check the attached crash reports and lets us know how to identify the root cause for these crashes and then how to fix them?
0 libsystem_kernel.dylib 0x00000001e0959f24 __psynch_cvwait + 8
1 libsystem_pthread.dylib 0x000000021a68f298 _pthread_cond_wait + 1236 (pthread_cond.c:636)
2 UnityFramework 0x0000000107c2922c il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) + 25334316 (PosixWaitObject.cpp:120)
3 UnityFramework 0x0000000107c1fd3c il2cpp::os::Thread::Join() + 25296188 (Thread.cpp:207)
4 UnityFramework 0x0000000107c4575c il2cpp::vm::Thread::KillAllBackgroundThreadsAndWaitForForegroundThreads() + 25450332 (Thread.cpp:315)
5 UnityFramework 0x0000000107c4f820 il2cpp::vm::Runtime::Shutdown() + 25491488 (Runtime.cpp:395)
6 UnityFramework 0x0000000107576f34 CleanupIl2Cpp + 18313012 (MonoManager_Il2Cpp.cpp:296)
7 UnityFramework 0x00000001074a7afc PlayerCleanup + 17464060 (Player.cpp:627)
8 UnityFramework 0x000000010777a358 UnityCleanup + 20423512 (LibEntryPoint.mm:220)
9 UnityFramework 0x0000000106416540 -[UnityAppController applicationWillTerminate:] + 91456 (UnityAppController.mm:856)
10 UIKitCore 0x00000001ac1cab48 -[UIApplication _terminateWithStatus:] + 244 (UIApplication.m:6948)
11 UIKitCore 0x00000001ab8a6900 -[_UISceneLifecycleMultiplexer _evalTransitionToSettings:fromSettings:forceExit:withTransitionStore:] + 128 (_UISceneLifecycleMultiplexer.m:806)
12 UIKitCore 0x00000001aba9c3f8 -[_UISceneLifecycleMultiplexer forceExitWithTransitionContext:scene:] + 224 (_UISceneLifecycleMultiplexer.m:480)
13 UIKitCore 0x00000001ac1c6ec4 -[UIApplication workspaceShouldExit:withTransitionContext:] + 224 (UIApplication.m:3846)
14 FrontBoardServices 0x00000001bb036fec __63-[FBSWorkspaceScenesClient willTerminateWithTransitionContext:]_block_invoke_2 + 80 (FBSWorkspaceScenesClient.m:331)
15 FrontBoardServices 0x00000001baff2308 -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] + 240 (FBSWorkspace.m:352)
16 FrontBoardServices 0x00000001bb036f84 __63-[FBSWorkspaceScenesClient willTerminateWithTransitionContext:]_block_invoke + 132 (FBSWorkspaceScenesClient.m:328)
17 libdispatch.dylib 0x00000001a8af4a30 _dispatch_client_callout + 20 (object.m:560)
18 libdispatch.dylib 0x00000001a8af84e0 _dispatch_block_invoke_direct + 264 (queue.c:501)
19 FrontBoardServices 0x00000001baff3c70 __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 48 (FBSSerialQueue.m:157)
20 FrontBoardServices 0x00000001baff3040 -[FBSSerialQueue _targetQueue_performNextIfPossible] + 220 (FBSSerialQueue.m:181)
21 FrontBoardServices 0x00000001baff7700 -[FBSSerialQueue _performNextFromRunLoopSource] + 28 (FBSSerialQueue.m:194)
22 CoreFoundation 0x00000001a8eaf414 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:1972)
23 CoreFoundation 0x00000001a8ec01a0 __CFRunLoopDoSource0 + 208 (CFRunLoop.c:2016)
24 CoreFoundation 0x00000001a8df96f8 __CFRunLoopDoSources0 + 368 (CFRunLoop.c:2061)
Thread 0 name:
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x000000020c5aaf64 __psynch_cvwait + 8
1 libsystem_pthread.dylib 0x0000000245bcd2c4 _pthread_cond_wait + 1280 (pthread_cond.c:640)
2 UnityFramework 0x00000001053551cc il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) + 25334220 (PosixWaitObject.cpp:153)
3 UnityFramework 0x000000010534bd64 il2cpp::os::Thread::Join(unsigned int) + 25296228 (Thread.cpp:216)
4 UnityFramework 0x00000001053721ac il2cpp::vm::Thread::Stop(Il2CppInternalThread*) + 25452972 (Thread.cpp:782)
5 UnityFramework 0x0000000105393568 threadpool_ms_cleanup() + 25589096 (threadpool-ms.cpp:691)
6 UnityFramework 0x000000010537b81c il2cpp::vm::Runtime::Shutdown() + 25491484 (Runtime.cpp:393)
7 UnityFramework 0x0000000104ca2f34 CleanupIl2Cpp + 18313012 (MonoManager_Il2Cpp.cpp:296)
8 UnityFramework 0x0000000104bd3afc PlayerCleanup + 17464060 (Player.cpp:627)
9 UnityFramework 0x0000000104ea6358 UnityCleanup + 20423512 (LibEntryPoint.mm:220)
10 UnityFramework 0x0000000103b42540 -[UnityAppController applicationWillTerminate:] + 91456 (UnityAppController.mm:856)
11 UIKitCore 0x00000001d7f72cf0 -[UIApplication _terminateWithStatus:] + 244 (UIApplication.m:6948)
12 UIKitCore 0x00000001d764ed20 -[_UISceneLifecycleMultiplexer _evalTransitionToSettings:fromSettings:forceExit:withTransitionStore:] + 128 (_UISceneLifecycleMultiplexer.m:806)
13 UIKitCore 0x00000001d7844528 -[_UISceneLifecycleMultiplexer forceExitWithTransitionContext:scene:] + 224 (_UISceneLifecycleMultiplexer.m:480)
14 UIKitCore 0x00000001d7f6f06c -[UIApplication workspaceShouldExit:withTransitionContext:] + 224 (UIApplication.m:3846)
15 FrontBoardServices 0x00000001e6de5fec __63-[FBSWorkspaceScenesClient willTerminateWithTransitionContext:]_block_invoke_2 + 80 (FBSWorkspaceScenesClient.m:331)
16 FrontBoardServices 0x00000001e6da1308 -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] + 240 (FBSWorkspace.m:352)
17 FrontBoardServices 0x00000001e6de5f84 __63-[FBSWorkspaceScenesClient willTerminateWithTransitionContext:]_block_invoke + 132 (FBSWorkspaceScenesClient.m:328)
18 libdispatch.dylib 0x00000001d48a8a2c _dispatch_client_callout + 20 (object.m:560)
19 libdispatch.dylib 0x00000001d48ac4e0 _dispatch_block_invoke_direct + 264 (queue.c:501)
20 FrontBoardServices 0x00000001e6da2c70 __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 48 (FBSSerialQueue.m:157)
21 FrontBoardServices 0x00000001e6da2040 -[FBSSerialQueue _targetQueue_performNextIfPossible] + 220 (FBSSerialQueue.m:181)
22 FrontBoardServices 0x00000001e6da6700 -[FBSSerialQueue _performNextFromRunLoopSource] + 28 (FBSSerialQueue.m:194)
23 CoreFoundation 0x00000001d4c63f04 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:1972)
24 CoreFoundation 0x00000001d4c74c90 __CFRunLoopDoSource0 + 208 (CFRunLoop.c:2016)
Regards, Eshwar