Looking at the new Metal 3 APIs diffs, I noticed that objects now expose a new gpuHandle
/gpuRessourceD
property, and that the MTLArgumentEncoder
is marked as deprecated and there seems to be the family of new MTLBinding
APIs that looks like a replacement for it. Does this mean that we are getting some new resource binding model? I was not able to find any details in the documentation and Tuesday's Metal session did not mention these API changes at all. And the APIs themselves seem to be in flux, as gpuHandle
is already marked as deprecated even though it is still beta :)
Will there be a WWDC session about these APIs or could you share some details here?
gpuHandle
will be removed in a future beta. gpuAddress
is the property that replaces it.
This sample has targets which use the new API.