Using the Rec. 2020 color gamut in SpriteKit

About a month ago I asked whether I could use HDR in SpriteKit. This wasn't a well-phrased question since HDR seems to mean different things in different questions, which probably led to my question going unanswered.

What I meant to ask was whether it's possible to use assets that have a color gamut that many modern devices are capable of displaying (XDR is somewhat standard among mid- to high-end devices). In other words: Is SpriteKit keeping up with the hardware?

If not, what framework options do I have that can quickly display large Rec. 2020 images? Do any of the Core frameworks offer this capability?

Did you manage to get something for SpriteKit and HDR? I'm currently trying and didn't find any solution yet.

Using the Rec. 2020 color gamut in SpriteKit
 
 
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