I am trying to use AVAudioEngine for listening to mic samples and playing them simultaneously via external speaker or headphones (assuming they are attached to iOS device). I tried the following using AVAudioPlayerNode and it works, but there is too much delay in the audio playback. Is there a way to hear sound realtime without delay? Why the scheduleBuffer API has so much delay I wonder.
var engine: AVAudioEngine!
var playerNode: AVAudioPlayerNode!
var mixer: AVAudioMixerNode!
var audioEngineRunning = false
public func setupAudioEngine() {
self.engine = AVAudioEngine()
let input = engine.inputNode
let format = input.inputFormat(forBus: 0)
playerNode = AVAudioPlayerNode()
engine.attach(playerNode)
self.mixer = engine.mainMixerNode
engine.connect(self.playerNode, to: self.mixer, format: playerNode.outputFormat(forBus: 0))
engine.inputNode.installTap(onBus: 0, bufferSize: 4096, format: format, block: { buffer, time in
self.playerNode.scheduleBuffer(buffer, completionHandler: nil)
})
do {
engine.prepare()
try self.engine.start()
audioEngineRunning = true
self.playerNode.play()
}
catch {
print("error couldn't start engine")
audioEngineRunning = false
}
}