what i got so far, i hope it helps others.
you can edit USD, OBJ and DAE files to add extra uv channels manually. not ideal but you can. all of them involve having duplicate geometry each with the set of uv channels you want to merge
the easiest to change is the USD file.
open file in text editor and copy these 2 sections from the other mesh objects
texCoord2f[] primvars:st
int[] primvars:st:indices
paste those in the mesh object you want to add them to.
they will need unique variable names, i just add numbers like this
texCoord2f[] primvars:st2
int[] primvars:st2:indices
save file and done
for OBJs there is only one section per map but there are more numbers to change
you'll want to copy the section "# 88 texture coordinates", the lines look like this and there are many of them,
vt 0.419371 0.134602 0.000000
vt 0.410308 0.142855 0.000000
paste that at the end of the mesh and change the vt to be unique for every texture map like this,
vt2 0.419371 0.134602 0.000000
vt2 0.410308 0.142855 0.000000
DAE files are the most versatile but harder to judge how the maps relate. as with USD there are 2 sets to copy but sectioned of in tags