My material is not affecting the mesh

I'm using a material with Physically based shading, and I'm trying to apply a .png texture to it in the diffuse field, in the preview of the material it looks fine, but already in the scene, it seems as if it's not affecting the mesh.

the material looks like this:

and the mesh:

If you know that I could solve this error, it would help me a lot, thanks!

Replies

how is your model built? what are we looking at? where is the material applied? what do your UVs look like?