Hi, I'm developing game app in metal and trying to change shaders to use argument buffer.
Without argument buffer, frame capture shows the correct buffer/texture datas. But with argument buffer, frame capture shows broken buffers/textures(such as all green textures), even I can see the correct result while game running.
Is there any possibility that I'm missing to call important API for argument buffer? I call useResource for buffers/textures in argument buffer.