USDZ Converter does not work with Blender GLB anymore

I just updated to macOS Monterey 12.3 beta (21E5196i) and I've been using Reality Converter app for a while with Blender, but after this update, somewhat this app no longer accept GLB or USDC from Blender.

This is really weird, because I need it to work.

Any idea what's going on?

  • У меня такие же проблемы

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UPDATED 10 March 2022: Apple seems to release new version of Reality Convert that works again with Blender GLB!

Released March 7, 2022 Build 1A51 Compatibility macOS 11.3 or later

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The problem is that they removed python. But I have installed 2.7, 3.10.2, 3.11 versions and FBX python SDK and all to no avail. What to do now! How to fix this situation now?

Hi, could you file a bug report on Feedback Assistant about this? Please post the feedback ID here for the record.

FB9906056

  • thank you

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Having this same issue. Is this resolved in any Beta?

  • I checked every time there is new beta, and still not working. Maybe Apple needs to update Reality Converter app...

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UPDATED 10 March 2022: Apple seems to release new version of Reality Convert that works again with Blender GLB!

Released March 7, 2022 Build 1A51 Compatibility macOS 11.3 or later