In a Metal shader, I am trying to make use of the [[clip_distance]] attribute in the output structure of a vertex shader function as follows:
struct vtx_out {
float4 gl_Position [[position]];
float gl_ClipDistance[1] [[clip_distance]];
};
However, this results in the following shader compilation error:
<program source>:86:32: error: 'clip_distance' attribute cannot be applied to types
float gl_ClipDistance[1] [[clip_distance]];
^
I am trying to compile this for running on a Mac running OS X El Capitan.
Why am I getting this error, and how can I make use of the [[clip_distance]] attribute?
It turns out the
[[clip_distance]]
attribute qualifier (or any attribute qualifier) must be applied to the array, not the array element. So...the correct declaration is...float gl_ClipDistance [[clip_distance]] [1];
See this SO answer.