Reality Converter scale issue

I don't know if this is an issue with Apple's Reality Converter app or Blender (I'm using 3.0 on the Mac), but when I export a model as .obj and import it to Reality Converter, the scale is off by a factor of 100.

That is, the following workflow creates tiny (1/100 scale) entities:

Blender > [.obj] > Reality Converter > [USDZ]

But this workflow is OK:

Blender > [.glb] > Reality Converter > [USDZ]

Two workarounds are:

  • export as .glb/.gltf,
  • when exporting .obj set the scale factor to 100 in Blender

Is this a known issue, or am I doing something wrong?

If it is an issue, should I file a bug report?

Try an older version of Blender, in 3.0 the node's geometry has changed I think ...

In general, always file a bug report if you see something unexpected. If you can, I would try using an older version of blender. It’s possible that the bug is in blender rather than in RC.

Also, try using the units drop-down in Reality Converter's Properties sidebar to change your file to the desired units.

Reality Converter scale issue
 
 
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