I don't know if this is an issue with Apple's Reality Converter app or Blender (I'm using 3.0 on the Mac), but when I export a model as .obj and import it to Reality Converter, the scale is off by a factor of 100.
That is, the following workflow creates tiny (1/100 scale) entities:
Blender > [.obj] > Reality Converter > [USDZ]
But this workflow is OK:
Blender > [.glb] > Reality Converter > [USDZ]
Two workarounds are:
- export as .glb/.gltf,
- when exporting .obj set the scale factor to 100 in Blender
Is this a known issue, or am I doing something wrong?
If it is an issue, should I file a bug report?