Context:
- Using Xcode 13.2 and building on iOS 15.2 devices
- When installing the app for the 1st time on a device or simulator.
Issue:
- When building and installing an app that requests access to the user’s Photo library, Xcode logs a
[GatekeeperXPC] Failed to open photo library error
even before the app requests photo library access.
Xcode Log example:
2021-12-16 18:33:57.848222+0100 App[20166:691616] [GatekeeperXPC] Failed to open photo library Error Domain=com.apple.photos.error Code=41011 "Unauthorized access: client does not have valid TCC authorization" UserInfo={NSLocalizedDescription=Unauthorized access: client does not have valid TCC authorization}
2021-12-16 18:33:57.848560+0100 App[20166:691616] [GatekeeperXPC] Got a bind failure for URL file:///Users/manuel/Library/Developer/CoreSimulator/Devices/F6302FEB-0448-4BAC-89A9-E34E8801B894/data/Media/, resetting bind state: <PLResult:0x600000cc5d40> failure: Error Domain=com.apple.photos.error Code=41011 "Unauthorized access: client does not have valid TCC authorization" UserInfo={NSLocalizedDescription=Unauthorized access: client does not have valid TCC authorization} (previous result: (null))
2021-12-16 18:33:57.849131+0100 App[20166:691616] [GatekeeperXPC] XPC connection error to assetsd getLibraryServiceWithReply: : Error Domain=com.apple.photos.error Code=41011 "Unauthorized access: client does not have valid TCC authorization" UserInfo={NSLocalizedDescription=Unauthorized access: client does not have valid TCC authorization}
2021-12-16 18:33:57.849507+0100 App[20166:691616] [Backend] Swallowing proxy invocation: <NSInvocation: 0x6000019ede80> getLibraryServiceWithReply:
CoreData: XPC: Unable to create NSXPCConnection
CoreData: fault: Something has gone badly awry initializing the XPC connection pool: *** -[__NSArrayM insertObject:atIndex:]: object cannot be nil
2021-12-16 18:33:57.855954+0100 App[20166:691616] CoreData: XPC: sendMessage: failed #0
-
After photo library access is granted, the Photos framework methods don't return any assets/albums etc. Nothing.
-
Building for iOS 15.0 devices and Sims works fine.
Anyone else seing this?