Hi,
I filed a Feedback for this old iOS frame capture issue.
I understand that we should use latest version of macOS/Xcode/iOS for be able to debug/profile Metal code. However, our use case is to debug a problem that is only reproducible on iPhone 6s (for which max iOS available is 12.5.5).
Disconnect/reboot/reconnect solves this issue for the iPhone 6S under 12.5.5.
An other issue is MTLLibrary is crashing in newFunctionWithName
or in internal readBytes
(when committing a MTLCommandBuffer) when:
- metal library is compiled with source+driver info embedded (
-MO
or -frecord-sources
option) - frame capture is enabled
- iOS deployment version is lower than device iOS version
Should I file a radar for this one ?
Regards
David